Its looking like 4 of their 13 spells can actually be of any school so it should be ok if its on the wizard list
Hey, first I want to thank everyone for the answers... I will hopefully have a copy before sept myself. In the mean time I have a question about multi classing and sub classes.
2 sub classes (arcane trickster, and Eldritch knight) give minor spell casting, and Mike Mearls said something about using them as a base to multi class with wizard. How does that work?
One theory was you would count hd on the mult class spell chart for spell slots but only know based off class the other was those classes would only count 1/2,
to be precise what is the highest slot avalibul to the following
eldritch knight 10/ wizard 10
eldritch knight 4/arcane trick 4/wizard 12
????
thanks in advance.
town of greenest se of the wood of sharp teeth
module is level 1 - 7 so lvl 5's from the starter set will blow through it too easy
Magical Adept Feat
Where is this in relation to Neverwinter?
Where is this in relation to Neverwinter?
Both the Arcane Trickster and Eldritch Knight learn Longstrider automatically at level 3; youc ould just houserule that to Jump instead!
No, they do not.
Eldritch Knight and Arcane Trickster receive three 1st-level spells known at 3rd level, two of which are restricted by schools, one that can be selected from any 1st-level spell on the wizard's list.
Good. The EK sounds a lot like a Jedi/Sith and jumping is iconic for them.