evilbob
Adventurer
So, completely ignoring the whole "range (self)" question that is really just a sideshow in my opinion, this spell really doesn't seem to have any kind of specific limit or even much of an implied one on what can be used as a steed, other than pure "DM fiat." It gives a few examples and uses the word "animal" to say the DM may allow other animals, but that's not a keyword (like beast) and it's ambiguous as to whether that's restrictive or just inclusive.
All that to say: is there any reasonable excuse not to get a giant bat with this spell? They're only CR 1/4, so it's not like it's out of line with the warhorse example. It's a "beast" (similar to animal) and it's not particularly strong in combat; it's a large creature that has been used as a mount in other fantasy lore. But the one game-breaker is that it can fly.
Now, paladins don't get this spell until level 5 at the earliest, and wizards can already learn "fly" by then, so it seems sort of balanced. Until you realize that wizards can only fly for 10 minutes while using concentration, and a giant bat can fly for... well long enough that it doesn't matter, there's no contest. Plus, in 5.0, things like unlimited flying are actually really hard to come by. Spells just don't break the game anymore (a good thing). This spell just seems a bit too broad for what you could potentially do with it.
And I'm not even getting into whether or not you could summon something much more interesting, like a pegasus. Or a unicorn. Or a t-rex. I mean: it's hard to say why you wouldn't, other than just "the DM is required to make a judgement call on what is a suitable steed and what is not." Even just something like a dire wolf doesn't seem too big of a deal until you realize that while you ride it, it will get advantage on every attack - and honestly blows the warhorse away in every other way as well. Is that a fair steed to call for the spell? (Or seriously: why not a pegasus?)
I mean, I get that DM's have to make calls, not everything is spelled out in 5.0, and that making a 2nd level (5th character level) spell call a CR 8 t-rex as a mount is clearly just silly. But it still feels like the spell is just too ambiguous.
So would you allow a giant bat?
All that to say: is there any reasonable excuse not to get a giant bat with this spell? They're only CR 1/4, so it's not like it's out of line with the warhorse example. It's a "beast" (similar to animal) and it's not particularly strong in combat; it's a large creature that has been used as a mount in other fantasy lore. But the one game-breaker is that it can fly.
Now, paladins don't get this spell until level 5 at the earliest, and wizards can already learn "fly" by then, so it seems sort of balanced. Until you realize that wizards can only fly for 10 minutes while using concentration, and a giant bat can fly for... well long enough that it doesn't matter, there's no contest. Plus, in 5.0, things like unlimited flying are actually really hard to come by. Spells just don't break the game anymore (a good thing). This spell just seems a bit too broad for what you could potentially do with it.
And I'm not even getting into whether or not you could summon something much more interesting, like a pegasus. Or a unicorn. Or a t-rex. I mean: it's hard to say why you wouldn't, other than just "the DM is required to make a judgement call on what is a suitable steed and what is not." Even just something like a dire wolf doesn't seem too big of a deal until you realize that while you ride it, it will get advantage on every attack - and honestly blows the warhorse away in every other way as well. Is that a fair steed to call for the spell? (Or seriously: why not a pegasus?)
I mean, I get that DM's have to make calls, not everything is spelled out in 5.0, and that making a 2nd level (5th character level) spell call a CR 8 t-rex as a mount is clearly just silly. But it still feels like the spell is just too ambiguous.
So would you allow a giant bat?