Corpsetaker
First Post
Personally, I'm not a fan of grinding HPs, so I think it was a good thing.
This!
I hate just chipping away at HP while we hit each other back and forth. I get bored to tears.
Personally, I'm not a fan of grinding HPs, so I think it was a good thing.
I think you are 100% correct with your observations. Personally, I'm not a fan of grinding HPs, so I think it was a good thing.
I also think it's hard to kill a PC in 5e. A PC hit for max damage with a great sword while at 0 typically results in a single failed death save and not death.
For greater lethality, make death at 0 HP the rule. I can't think of anything more simple. PCs already get Hit Dice and high HP totals anyway.
[MENTION=463]S'mon[/MENTION]
I know 5e, with how complex the characters are, is not really suited for a meatgrinder game.
And backgrounds and the whole Traits/Bonds/etc Inspiration thing.You can reduce complexity by not allowing multi-classing and feats if the complexity is an issue...
And backgrounds and the whole Traits/Bonds/etc Inspiration thing.
Though, more often, player buy-in is a good thing.
I like that they were retained from 4e /and/ evoke 2e Kits, and they can help realize character concepts and thus improve player buy-in. It's just that, if you are going for a 'meatgrinder game,' there's not much call for player buy-in or remotely realized character concepts.Oh I wouldn't remove backgrounds, I think they are one of the best ideas of the edition!
This!
I hate just chipping away at HP while we hit each other back and forth. I get bored to tears.
My personal opinion is it would be great if we had hit points done more like they were in 4th edition mixed with a return of save-or-die mechanics. The only real issue with save-or-die critters was DM's treating them like any other monster and just throwing them into a dungeon. If a dungeon includes a medusa, that should be a big bad in the dungeon and something players get telltale signs of as they explore. If they try to mindlessly kill the medusa after a mountain of evidence telling them a direct assault will end in failure, that is on them. But a DM just dropping the medusa into the dungeon and having it pop around a corner? That's the DM's fault.
If they try to mindlessly kill the medusa after a mountain of evidence telling them a direct assault will end in failure, that is on them. But a DM just dropping the medusa into the dungeon and having it pop around a corner? That's the DM's fault.