Finding d16s (was: How Balanced are d16s?)


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el-remmen said:
I have seen them for sale at game shops and at conventions - and never thought of them as more than a novelty - but now I am thinking they might work for a house rule of mine (knockdown) - so anyone here have them/use them?
I use them for some homebrew systems, special damage in D&D, an alternate damage chart for D&D's monk. That's actually one of my favorite dice (I got several of them). It's just as balanced as a d10, since the shape's very similar. The edges are sharp, which may or may not be great depending on the gamer (I usually prefer smooth edges to my dice, but I love the d16 anyway).

Should I bother? Or they just novelties as I always thought?
Depends what you want to do with it. Sure, there isn't much (if any) published stuff which use the d16, but if you come up with your own stuff, you can use it. If your asking if its a cool die, I say yes, it absolutely is and I wish it was more widely used (I especially like the way now there's something between the d12 and d20 that's not fractioned from another die roll. I use it for the Monks' alternative unarmed damage chart I came up with, and had a multi-headed flail that could, with 4 heads, deal 1d16 damage in our last campaign).

Hope that's the kind of XP you were searching for. :)
 

With the standard cardinal numbers, a d-pi won't work. But I can figure something out to within a certain degree of precision.

D-Pi? I can do it. Take a big plastic six sider, label each side once from the following set {Pi, 5Pi/6, 4Pi/6, 3Pi/6, 4Pi/6, 2Pi/6, Pi/6} There you go, 1dPi. :p
 

Hrm. Brainstorming a d-pi.

A spinner marked in fractions of pi would qualify.

Alternatively, you could have an unfairly distributed shape, such that three sides were equal, but one side is only ~14% the size of the other sides. Of course, that would make having it land on pie REALLY obnoxiously difficult, to the point of being practically impossible.

Building on that theme though, you could have a die with 22 or 23 sides and have them marked off in increments of roughly .14

You could use the d100 method (y'know, using 2d10), and roll a d3, a d1, a d4, a d1, a d5, a d9 (etc, keep going as far as you need precision)

Heck, you could roll a d10 and have the answer be pi/d10 (or pi*d10 if you're so inclined). This would work with any size die.

Hrm.
 

Odhanan said:
I especially like the way now there's something between the d12 and d20 that's not fractioned from another die roll.


That is exactly why I want them. . .

Guess I will be dropping by the game shop and picking up two for me and one each for each of my players.
 



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