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My gaming group is getting back together, yah! Now...what game do we play?
We're just going to do some boardgames and hang out this weekend, but chances are we'll want to schedule some roleplaying. If I end up GM I am wondering about what rules light, easy prep version of D&D (or any of the splinter variants) I could use that would be immediately recognizable as a D&D type experience and wouldn't require the players to familiarize themselves with a new rules system.
Anyhow, some facts about our group:
* There are two of us GMs in the group, me and my buddy who was running a 4e Keep on the Borderlands game that's been on hiatus since April. I have an idea to continue a game which three of the players were part of before (it would be high level)...the original game was 4e.
* The group is large...like 8 people total, with fluctuation and new additions.
* About half of us have played together a bunch, mostly 4e with a bit of 3e before then. The other half are friends of friends who I believe are mostly 4e gamers.
* We meet intermittently/sporadically, at best twice a month, at worse once every 2 months, and there are long breaks, plus extended player absence (Navy, conferences, moving, vacations). IOW, players rarely remember much from previous sessions.
* Several of us are graduate / doctoral students.
* We have one non-native English speaker, for whom finding a Chinese translation of the 4e books greatly helped.
* One of the couples is expecting a baby in several months
So that's everything relevant I could think of to describe our group. Right now I'm looking at 4e, homebrewing 5e to do higher level play, FantasyCraft (I've read some interesting reviews), and True20. But I'm unsure which way to go. The basic premise is the PCs are probably high level (depends on the system, I'm thinking 10 or 11), and several years ago they overthrew a tyrant and put a young king in power, now they're reuniting when bad stuff goes down. Doing that in 4e with new players/characters is really tough - there's a lot to keep track of. Plus 4e fights tend to take a long time even with significant encounter/monster tweaking on the DM's side.
Just thinking out loud here. Maybe someone can recommend the perfect system for us?
We're just going to do some boardgames and hang out this weekend, but chances are we'll want to schedule some roleplaying. If I end up GM I am wondering about what rules light, easy prep version of D&D (or any of the splinter variants) I could use that would be immediately recognizable as a D&D type experience and wouldn't require the players to familiarize themselves with a new rules system.
Anyhow, some facts about our group:
* There are two of us GMs in the group, me and my buddy who was running a 4e Keep on the Borderlands game that's been on hiatus since April. I have an idea to continue a game which three of the players were part of before (it would be high level)...the original game was 4e.
* The group is large...like 8 people total, with fluctuation and new additions.
* About half of us have played together a bunch, mostly 4e with a bit of 3e before then. The other half are friends of friends who I believe are mostly 4e gamers.
* We meet intermittently/sporadically, at best twice a month, at worse once every 2 months, and there are long breaks, plus extended player absence (Navy, conferences, moving, vacations). IOW, players rarely remember much from previous sessions.
* Several of us are graduate / doctoral students.
* We have one non-native English speaker, for whom finding a Chinese translation of the 4e books greatly helped.
* One of the couples is expecting a baby in several months

So that's everything relevant I could think of to describe our group. Right now I'm looking at 4e, homebrewing 5e to do higher level play, FantasyCraft (I've read some interesting reviews), and True20. But I'm unsure which way to go. The basic premise is the PCs are probably high level (depends on the system, I'm thinking 10 or 11), and several years ago they overthrew a tyrant and put a young king in power, now they're reuniting when bad stuff goes down. Doing that in 4e with new players/characters is really tough - there's a lot to keep track of. Plus 4e fights tend to take a long time even with significant encounter/monster tweaking on the DM's side.
Just thinking out loud here. Maybe someone can recommend the perfect system for us?

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