Quickleaf
Legend
Oh, I definitely am thinking about it! Believe me! However, I need a system that doesn't require the players to re-familiarize themselves with new rules and which feels like D&D... Practically this problem means races, classes, hit points, levels, rolling a d20 to attack, Armor Class, spell casting, etc. So probably some d20 system variant.If I were you I really would think about switching to a rules light system because you only meet once a month or less. So I think it is important that you choose a system that is fast paced and where fights do not take too long. Rules light also helps getting into the game again quickly after a monthly or two-month break. It also supports a higher number of players because turns do not take that long and everyone can have fun at the table.
Hmm. C&C is the OD&D / 1e hybrid using d20 rules and a "prime/base (12/18)" system, right?This is basically one of the main reasons our group switched to a rules light system (Castles&Crusades) because we as well only play once a month or less. And C&C proved simple and fast enough to support our play style.
I'm actually afraid that I've forgotten most of 1e (which OSRIC is based on)....but the thought has crossed my mind. Mostly concerned with character concepts that could not readily be reproduced in 1e like the bard or swordmage/bladesinger.I think there are other systems out there that are in the same league as C&C, like OSRIC, Swords and Wizardry, Munchkin () et al. I would not go 1e or 2e because it might be hard to get the rule books easily. Unless you can live with PDF printouts.
As much as I'm loathe to admit it, this is probably the style that best suits my group too. Le sigh.As for what we play; we usually play the dungeon crawlin' style because it is easy to step into the adventure again after longer breaks. Well, we always preferred dungeon crawling to open world RPGs but I think it would be more complicated to play open word scenarios because there thend to be such alot of NPCs, twists and plots that you tend to forget the important stuff if you only play infrequently. Dungeons are simple (sometimes).
The more I look at 5e (or D&D Next if you prefer), the more I think it would be about the happy middle ground for this group.
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