drnuncheon
Explorer
Moe Ronalds said:Question: When is a high dex, light armored, rapier wielding fighter ever as or more effective than the typical high strength platemale wearing jock-fighter? In terms of raw damage the Strength themed character seems to always win. What about other areas? And what would they be good at that a typical rogue wouldn't be better at as well???
I wouldn't ever go that route as a straight fighter, honestly - you're far better off doing it as a fighter-rogue. A lot of people have trouble remembering that rogue doesn't equal thief anymore. A swashbuckler is an excellent candidate for rogue levels - it gives you the skills you need to be mobile, dashing, and to woo the ladies.
Going rogue gives you the crucial Uncanny Dodge, which prevents your AC from dropping like a rock if you're surprised. Evasion's nice, too.
Use your mobility to get into flanking positions (and thus score sneak attack damage), and then your better BAB and hit points to actually last longer in melee than your standard rogue. Remember that skillwise you can be just as good as the full rogue, just in fewer skills. Pick a few to focus on: Tumble, Bluff, Balance and Gather Information are good candidates. (Use your fighter levels to keep up in Climb and Jump).
Sack the QB! Make it your mission to handle enemy spellcasters. Again, use your superior mobility (through the Feat or Tumble skill) to get past their 'meat shields' and stop them from casting at your party.
There's a lot of ways to make the 'swashbuckler' archetype work - but since it's a highly dextrous, skill-based archetype, it only makes sense to use a highly dextrous, skill based-class.
J