[sblock=Changed Actions]
With 6 move, Callen can only reach N11, not M11. But he can reach H11 from that square anyway, so this doesn't have any effect on his overall move.
Galinndan, you can only reach Q11 with your 3 move. I just moved you there since there didn't seem to be anything special about Q12.
Mri'Thas, you don't need to spend an action to use
passive Perception - you just automatically spot anything that takes 12 Perception or less. The minor action is to use
active Perception, which is a roll. So you automatically spot the Imp, and you can pick a different minor action if you want.
[/sblock]
Callen makes his way precariously along the edge of the stage, any misstep threatening to plunge him into the fire below, to where he can look down over Solon's body. A few words of healing magic are all it takes to smooth out Solon's ruined skin and cause the horrific burns to melt away.
It takes a few moments for Goeth to recover himself after the onslaught, but as soon as his head clears and he sees his brother lying there, he darts around the Fire Beetle, which makes a few futile snaps at him as he passes, and pulls out his healing potion. By this time Callen's magic has already done its work and Solon's eyes are open, but he is so weak he can barely move his lips as his brother supports his head and pours the restorative liquid down his throat. A surge of energy rejuvenating rushes through his body.
[sblock=Solon]
Since you're awake, you can refuse to drink if you want. You'll have 10 less hp but one more healing surge left. I'll assume you accepted the potion unless you post otherwise.
[/sblock]
Meanwhile, Gallindan forces his way through the smoke and obliterates one of the bugs that did this to him as it attempts to crawl its way to safety, while Mri'Thas continues his duel with the tiny devil, emerging victorious! The imp's ruined body flutters down in a tiny spiral and lies broken on the roof.
[sblock=Tactics]
Goeth, you could have avoided taking that OA by just shifting to E7 instead of moving 2 squares. There's no reason you couldn't have given Solon the potion diagonally. I had you do the action you posted anyway because you specifically said, "If this provokes an OA, so be it," so I provoked the OA.
[/sblock]
[sblock=Status]
Callen negates the Illusory Terrain attack against him with Staff of Defense (no longer slowed). He uses Healing Word to heal Solon up to 7 hp (no longer dying). (Solon spends a healing surge.)
Goeth moves to F7, provoking an OA from Beetle 3:
misses with a 10. Then he feeds his Healing Potion to Solon, healing him for 10 hp. (Solon spends a second healing surge.)
Gallindan moves to Q11, and hits Beetle 1 with a Magic Missile, killing it. Since it was under Goeth's Warlock's Curse, he gains 1 temp hp. Gallindan saves (no longer slowed).
Mri'Thas shifts to R15 and hits Imp 1 for 9 damage, killing it!
The big double doors at Q3/R4, and the doors at B5, F14, N20 and U12 are open. The door at H18 is destroyed. The rest are closed.
Kama'zer's turn!
26 -
M - Mri'Thas (
28/35 hp)
23 -
K - Kama'zer (
18/31 hp, slowed (save ends))
11 -
T - Ts'iri (
26/35 hp, concealment until EONT)
9 -
S - Solon (
17/25 hp, prone)
9 -
W - Soldier (
25/36 hp)
9 -
A - Arsonist (
11 damage, concealment due to Heat Haze, used Illusory Terrain)
8 - B1 - Beetle 1 (36 damage, cursed by Goeth, marked with Divine Challenge by Solon, used Fire Spray)
8 -
B2 - Beetle 2 (
9 damage, concealment due to Heat Haze)
8 -
B3 - Beetle 3 (
0 damage, used Fire Spray)
8 -
B4 - Beetle 4 (
0 damage, concealment due to Heat Haze, used Fire Spray)
8 - B5 - Beetle 5 (39 damage, used Fire Spray, prone and immobilized until end of next turn, provokes an OA from Soldier if it shifts before the start of Kama'zer's next turn)
8 - B6 - Beetle 6 (36 damage)
8 - B7 - Beetle 7 (38 damage, used Fire Spray)
8 - B8 - Beetle 8 (32 damage, used Fire Spray)
28 -
I1 - Imp 1 (
26 damage)
28 - I2 - Imp 2 (44 damage, used Tail Sting)
7 -
C - Callen (
28/28 hp)
5 -
G - Goeth (
24/34 hp + 1 thp)
4 -
R - Galinndan (
29/29 hp)
[/sblock]
