Nim said:There's certainly evidence that Fire and Water are opposed elements, per the RAW. Witness the Fire and Water domains, each of which allows a cleric to rebuke/command creatures of the matching subtype and turn/destroy creatures of the opposing subtype.
Likely this is the closest one will come in the core to seeing the 'opposed' arguement really. But to me that seems more like a limitation on choices rather than actual rules.
It'd be even more interesting if there was a trinity like effect between plants, animals and insect domains

Nim said:I'm probably not alone in thinking that either outcome would be absurd.
Of course it does say that they simply cannot enter water.. so perhaps that bit of text will override anything else. You cannot push them under water because that would be entering it, you cannot teleport them into it likewise.. Sortof how an air elemental would have a hard time moving through solid stone, or really any creature, they cannot be 'pushed' into it and if teleported into it they are shunted to the nearest open space.
Perhaps by the game rules water is as solid as stone is to the rest of us and should follow similar rulings.
That certainly makes more sense than some of the other options out there
