[Fire Mountain Games] Call Forth Darkness


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Well, we'd hate to interfere with historical accuracy and reduce verisimilitude. Especially when the crimes these characters have likely committed clearly would have the result of incarceration if we're applying late middle ages/early renaissance concepts of crime and punishment, right?

Of course, no prison would be complete without a curative fountain in its courtyard. I'm sure the first thought of any reasonable society on discovering miraculous healing waters would be "let's build a prison around it to house the worst our society has to offer".

And clearly the use of bodily fluids to desecrate things such as a fountain is borne out by results such as the continued effectiveness of the fountain's waters in healing wounds. And what historically accurate character (especially dwarves who, as we all know, abound in historical renaissance Europe) would not immediately think to force the befouled waters down the throats of his wounded fellow escapees.

Really, to each his own, and blowing off some steam with a bit of low brow humour can be fun from time to time. But let's not try to justify the grade school humour as necessitated to preserve the "historical accuracy" of a fantasy RPG.


wow... I think you missed the point of the post.... sorry it offended you. Also to be fair, I simply made the waters of the fountain healing, The fountain was put there by the creator of the module, as well as a lawful holy inscription. I simply made it magical. If you have issues with how the establishment formed around it, take it up with him, not me. Also ,it eems like you went out of your way to tell me how wrong I was... /shrug
 
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wow... I think you missed the point of the post.... sorry it offended you. Also to be fair, I simply made the waters of the fountain healing, The fountain was put there by the creator of the module, as well as a lawful holy inscription. I simply made it magical. If you have issues with how the establishment formed around it, take it up with him, not me. Also ,it eems like you went out of your way to tell me how wrong I was... /shrug

If I were constructing any kind of a settlement, I'd construct it around or in close proximity to a water supply. But if I had found a mystical healing fountain, I wouldn't build a prison around it. I'd focus its use, in a noble enlightened society, to benefit the people who were not mass murderers, arsonists, etc. In a less noble society, the leadership would be the ones to benefit from it.

It is the healing properties that, as you say, you added which makes it seem unlikely it would be the location of choice to incarcerate the scum of society.

Of course, the destiny of these prisoners is to serve Asmodeus. Maybe he also likes bathroom humour and making the PC's engage in less than palatable acts to continue their miserable existences on this mortal plane. Although it seems unlikely Asmodeus would enchant a Holy Fountain with healing properties.

hmmm...maybe he can remove the benefits at will... If I were a lawful evil deity, I'm pretty sure my servants would be kept on the rails pretty effectively...

In any case, I don't believe the authors made any claims to historical accuracy, but I could certainly be mistaken in that regard.
 
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Another sample map from Pathfinder's only evil adventure path "Way of the Wicked". This is the town of Farholde drawn by the talented Michael Clarke:
Farholde.jpg


It is in this small northern community that an important battle for the future of Talingarde will be fought in "Way of the Wicked Book Two: Call Forth Darkness".

Enjoy!

Gary McBride
Fire Mountain Games
 


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