Negflar2099
Explorer
So judging from the overall responses it seems Renaissance firearms are more or less balanced but modern firearms only work (as written in the DMG) if they are treated like very rare (or even legendary) magic items. Basically a machine gun is equal to a hammer of thunderbolts, powerful but if everyone in the group has equally powerful magical items it should be okay. It only really becomes a problem in a modern setting, which would need to lower the damage to balance it out.
That's very helpful. Gives me a real sense of how to incorporate firearms. If I wanted to do a modern game I would probably take everyone's advice and lower the damage dice while giving the weapons other properties.
Speaking of which, what about adding accuracy as a feature of firearms, which could run from -3 to hit (for firearms that do lots of damage) to +3 for normal firearms that are meant to be equal to +3 magical weapons? That's an idea that occurred to me too.
That's very helpful. Gives me a real sense of how to incorporate firearms. If I wanted to do a modern game I would probably take everyone's advice and lower the damage dice while giving the weapons other properties.
Speaking of which, what about adding accuracy as a feature of firearms, which could run from -3 to hit (for firearms that do lots of damage) to +3 for normal firearms that are meant to be equal to +3 magical weapons? That's an idea that occurred to me too.