Wik
First Post
There's a number of problems with this, however. First, and most obvious, is that there's a huge population of younger generation gamers who find the whole "damsel in distress" trope cliched at best and demeaning at worst. Nothing screams bad, decades-old alpha-male fantasy like a bunch of a strong manly-like dudes rescuing a beautiful (and often scantily clad) female from a horrible ugly monster. There's a reason Hackmaster covers poke fun of this trope all the time. Also see Shrek.
"Damsel", in this case, does not necessarily mean "princess". It means "person in trouble". So, fine, the PCs are rescuing a dude. Though, personally, I have absolutely no problem with it being a lady. Most of the women I know wouldn't, either. There's something cool about the image. One of my all-time favourite D&D images consists of a burly fighter-type protecting a female warrior-type from a pack of wolves.
As for the homogeneous groups idea; well that goes against several principles WotC is working from. From a pure aesthetic perspective, few things are more bland than a group of similar-looking people.
How is all of one ethnic group "similar"? I mean, we're not going to go into "they all look alike" territory, obviously. It's a fairly well known fact that there's more genetic diversity within an ethnic group than there is without. Just because everyone in that picture is a zulu tribesman, doesn't mean they all look alike.
It just gives the picture a bit more authenticity. It's sometimes better to focus on one thing ("hey, those zulus killed a dragon!") as opposed to variety within the piece ("Um, those adventurers... one is a zulu, one is a dragon-guy wearing samurai armour, and the third looks like some sort of intelligent bull-man with kung fu powers and medieval armour... uh. It looks like they killed a dragon....").
Like it or not, diversity (and I mean in the general sense, not just the huggy-PC sense) is more visually interesting (at least, it is to a much broader subset of humanity).
Perhaps as a whole. But piece by piece, we prefer simplicity. More people own Green Day albums, Brittany Spears, and Kanye albums, all at the same time, than they do freeform Jazz.
Secondly, having a homogeneous party on a book cover sense the opposite message to players: parties need to be diverse and have a great deal of versatility.
Agreed. But why does a party need to have a huge degree of cultural/ethnic diversity? To put it simply, I think a party would be a lot cooler if all the PCs were norse. Or celtic. Or hebrews. Or Japanese.
Rather than a party where one guy is a celtic archer, another is a jewish priest, and a third is a japanese samurai (or even a celtic warrior, a jewish archer, and a japanese priest, to break the obvious type casts), I'd rather have a group entirely within the confines of one nationality. Call it personal preference. And I'd love to see that reflected in the art.
I'm not saying I'm a huge fan of WotC's art... my favorite art was always from either the 3.5 Eberron books or the third party 3.0 Ravenloft books. The problem with 4e art as a whole is that while it is certainly colorful, it completely lacks action (especially the covers).
I sort of agree here. What it lacks isn't action... what it lacks is STORY.
The best art, for me, has always been images that suggest a story. I love that 2e painting where the battered and bruised adventuring party proudly looks upon the wyrmling dragon they've just slain. Or that Elmore painting where an adventuring party is trying to surround a dragon emerging from a crevasse. Or even that painting where the pudgy wizard fondly looks upon a summoned nymph or something.
I much prefer the original Earthdawn cover (a mask, half-covered in silt, forgotten at the bottom of the ocean) or the Al-Qadim cover(a woman staring out from her palace upon a city scape) than any sort of action scene. ESPECIALLY one in which gonzo characters that have more in relation to a comic book than traditional fantasy art are busy flexing their muscles.
Edit: Oh yeah, and the psionic halos are stupid too, but this only reinforces my point... you visually distinguish your psionic characters not by giving them a stupid halo but by showing them doing something psionic. If you draw a dude, and there's all sorts of crap floating around him, okay, he's a psion. I get it. Somebody's punching a goblin in the face? Yeah, that's a monk.
Fully agreed. I think the reason they do it is to differentiate psions from wizards, visually. Still sucks.
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Anyways, all this being said, I am a bit bugged by the half-giant/goliath art, but it's at the point where I just don't care. Wotc art doesn't bug me anymore, because I've ceased caring about it, or even really looking at it. There are exceptions in 4e products, but they're few and far between.