Henry
Autoexreginated
The opposite is in fact true. AD&D was thoroughly playtested. What is true is that 1e was thoroughly untheorycrafted.
I have to agree, based on the words of Mike Mornard (one of Gygax's and Kuntz's players and contributors from the 70s) From RPGNet regarding the creation of the monk class: "We made up **** we thought would be fun after watching the TV show Kung Fu", not because they needed a fast moving Striker/DPS with an Asian theme.
However, in regard to playtesting, the 70s saw according to eyewitnesses weekly or sometimes daily playtesting from dozens of groups for months. No, it wasn't thousands of groups, but in the 1970s there weren't thousands of groups, nor an internet with which to coordinate, and both the rulebase and needs were less complex.
I generally prefer later editions, but some misconceptions about the earlier games deserve to be dispelled for the record, and both lack of playtesting and capability for fun are two.
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