I made an ability vs. ability success chart I could dig up if you want.
Sure.
I made an ability vs. ability success chart I could dig up if you want.
Aesthetic choices are fine if there's no mechanical disparity between them. But if a starting character only has X amount of gold to spend on equipment... there's absolutely no reason why they'd buy a mace rather than a club. Even if the mace was more "cleric-y" for example...
There are a few other errors I think. The wizard's staff should be +3 attack, 1d8+1 damage. It is a finesse weapon. Similarly, cleric of Pelor's Staff should be +4 attack, 1d8+2 damage. Strangely, 1d8 is the correct dice per the HtP document.