In my 4e game I've had one TPK and 2 other PC deaths between 1st and 20th level. That's not especially high, but I know PC death is clearly a possibility while playing the system within its indicated parameters.In the 4e adventures I've written, I have to often insert surge recovery methods so that PCs can finish an adventure without having to take extended rests at times inconvenient to the speed of plot. For example, I know a paladin who used 26 surges going through 7 encounters in an adventure. That's a lot of surges.
Similarly, I've dealt over 1000 hit points of damage in one encounter to a group who had a total of 600 hit points.
And had 7 deaths in the course of one (intentionally) particularly violent adventure.
And my players certainly chew through their surges. In one recent fight the 20th level fighter, who has a 150-ish hp total, took over 400 hp damage. And in the same encounter I got within single digits of having a mind flayer eat the sorcerer's brain (but the cleric was pumping him with surges quicker than I could bore through his skull).
Well, so am I. And so, I assume, is Keterys. (And in fact it turns out that Gorgoroth was not running the standard rules, but rather was halving monster hit point.)I think it's pretty much agreed upon that 4th edition characters can withstand MUCH more than any character of previous editions. I don't think it's anecdotal at all especially since he stipulated that he was playing rules as written with standard characters and standard monsters.
That's why the game favours "wish lists" for magic item allocation.It was just too much micromanagement of every little action you can do, and at the end of it what was the reward? Woo, some magic items that you're not interested in because by Paragon you're already "locked in" to your build and favorite items and don't care that much.