First time making a creature 100% finished, I believe

Ferret said:
K-Otu, the fort is a good save, right? Thats 10/2 +2 making 7 + 3 from a 17 con, making +10.

And the will is a bad save yes?

As you know a monstrous humanoid normaly has good saves with Ref and Will, a humanoids good save is with Ref, and a vermins good save is with Fort.

So using the Base Save rules of the "Tauric Creature" template from Savage Species, I came up with the saves above. The rules being;
Base Saves: For each saving throw, use the base save bonus for either the base creature or the base humanoid, whichever is higher.

Although I used the template more so on the gold then I did the red nepa.
 
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Knight Otu said:
Should be -1, unless you use fixed initiative.

Yes I use fixed initiative.

Knight Otu said:
The comma after the club attack, is that supposed to be OR or AND?

Its supposed to be "and".

Knight Otu said:
I certainly agree that club and claws are a bit of an odd combination, but it might work for a tautic scorpion.[/QUOTE=Knight Otu]

It is a tauric with two humanoid arms and two lower scorpion claws just as a scorpion has.

Knight Otu said:
Also, I'm not sure if Multiattack should help with natural attacks in conjunction with manufactured weapons.

I realy did not know myself that is one of the reasons I have posted. So if this could be sumed up that would be great.

Knight Otu said:
Fort should be +6, Will +8.

Look to post above for the reason it is as it is, otherwise you would be 100% correct.

Knight Otu said:
You seem to have used 26 skill points, but with its stats, I would only have 13: (HD + 3) * (2 + Int modifier), minimum 13.

Yes, I have no idea, I have gone over it more then once, the only thing I can think that I did was add the my stupid facter to the crunch of the numbers hehe.

Knight Otu said:
That is a bit strange. The red nepa (and the gold, too, have much higher Strength that Dexterity, and Strength is the standard for grapple checks.

In this case it just needs to be cleaned up.

Knight Otu said:
Gold-Napa
The same issues as with the red nepa apply here.
Fort should be +7, Will +8.

Same as above.

Knight Otu said:
I'm not quite sure how you did the skills here. Could you please post the ranks?

I know, I know, haha. But I do tend to repost the creatures after everone has finished with their helpful input, once I believe I have anough to work with for the remake, and thanks to you and everyone els for helping in this. Oh yes once I have them worked out and such maybe you all could say something about the CR of each and maybe even what LA you would give to each one of them, thanks.
 
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Okay the re-worked skills for each;
Red-nepa: Climb 15 (+6 Str, +5 R, +4 Race), Hide 1 (-1 Dex, +2 R, -4 Size, +4 Race), Spot 11 (+1 Wis, +6 R, +4 Race);

Golden-nepa: Climb 10 (+6 Str, 0+ R, +4 Race), Hide 6 (+0 Dex, +10 R, -8 Size, +4 Race), Spot 9 (+0 Wis, +5 R, +4 Race).
 
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Necrohazard said:
For the golden-nepa I based my creature of the template "Tauric Creature" but not 100%. But if you look at the monstrous scorpion it has constrict and improved grab......for good reason.
Ok good point. Also I had not noticed that Monstrous Scorpion had constrict with claw damage.
Necrohazard said:
Knight Otu said:
Also, I'm not sure if Multiattack should help with natural attacks in conjunction with manufactured weapons.
I realy did not know myself that is one of the reasons I have posted. So if this could be sumed up that would be great.

From SRD

Manufactured Weapons: Some monsters employ manufactured weapons when they attack. Creatures that use swords, bows, spears, and the like follow the same rules as characters, including those for additional attacks from a high base attack bonus and two-weapon fighting penalties. This category also includes “found items,” such as rocks and logs, that a creature wields in combat- in essence, any weapon that is not intrinsic to the creature.
Some creatures combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack unless the creature’s description indicates otherwise and any natural weapons the creature also uses are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creature’s primary natural weapon.
 

Necrohazard said:
So using the Base Save rules of the "Tauric Creature" template from Savage Species, I came up with the saves above. The rules being;
OK, I should have suspected that you used that template*. That said, the saves do make sense, and I've never been quite sure about the reasoning to make Reflex and Will the good saves for monstrous humanoids.

Necrohazard said:
I realy did not know myself that is one of the reasons I have posted. So if this could be sumed up that would be great.
Camarath has found the relevant quote. :)

Necrohazard said:
Golden-nepa: Climb 10 (+6 Str, 0+ R, +4 Race), Hide 6 (+0 Dex, +10 R, -8 Size, +4 Race), Spot 9 (+0 Wis, +5 R, +4 Race).
I think now you have too few ranks for the golden-nepa. Since it has a 10 Int, it should be able to receive 30 ranks total.

*As a side note, I'm not really a fan of the fact that the templates that basically create a fully new monster (including tauric, but also anthropomorphic) do not really follow through and make some odd rulings regarding the calculated values.
 

Knight Otu said:
OK, I should have suspected that you used that template*. That said, the saves do make sense, and I've never been quite sure about the reasoning to make Reflex and Will the good saves for monstrous humanoids.

Camarath has found the relevant quote. :)

I think now you have too few ranks for the golden-nepa. Since it has a 10 Int, it should be able to receive 30 ranks total.

*As a side note, I'm not really a fan of the fact that the templates that basically create a fully new monster (including tauric, but also anthropomorphic) do not really follow through and make some odd rulings regarding the calculated values.

Thanks very much on the skill points once again. I see now what I had done, in this case not using the correct chart. I will get this sooner or later lets hope sooner.

I do want it to be known that the red-nepa was not based off the "Tauric Creature" template, anyone would be able to see that with little problem at all. So taking that into acount the red-nepa is off with its saves, but I decided to keep it more along the line of the gold.

Golden-nepa skills: Climb 10, Hide 11, Spot 19; How is that?
:p
 
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Camarath said:
Ok good point. Also I had not noticed that Monstrous Scorpion had constrict with claw damage.


From SRD

Manufactured Weapons: Some monsters employ manufactured weapons when they attack. Creatures that use swords, bows, spears, and the like follow the same rules as characters, including those for additional attacks from a high base attack bonus and two-weapon fighting penalties. This category also includes ?found items,? such as rocks and logs, that a creature wields in combat- in essence, any weapon that is not intrinsic to the creature.
Some creatures combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack unless the creature?s description indicates otherwise and any natural weapons the creature also uses are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creature?s primary natural weapon.

Hmmm, well then it seems to me that the Multiattack feat does help counter the -5, so then it would stand to reason that Improved Multiattack would work then in taking those -2 attacks and making them without penalty to hit, but would still not allow a given creature its full Str bonus to those attacks as stated in the feat.
 
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Necrohazard said:
Hmmm, well then it seems to me that the Multiattack feat does help counter the -5, so then it would stand to reason that Improved Multiattack would work then in taking those -2 attacks and making them without penalty to hit, but would still not allow a given creature its full Str bonus to those attacks as stated in the feat.
You are right I had thought you were talking about Multiweapon Fighting instead of Improved Multiattack (from Savage Species right?). Sorry about making two useless posts.
 

Oh, no thats great, I just thank you for puting in your 2cp for it did help me after all, for I was not sure myself tell we started talking about it, and thanks for helping out, for you and the others really have. So thank you very much.

How far off or on target do any of you believe the nepa are, on the CR and LA, would really like to have others insight thanks.
 
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Necrohazard said:
How far off or on target do any of you believe the nepa are, on the CR and LA, would really like to have others insight thanks.
I think the CR is pretty good you might bump the Red-Nepa up to CR 10. As for LA I think your's are a little too low I think about LA +6 for the Red-Nepa and LA +4 Gold-Napa would be about right.

What is Invuluntary Rage*?

Oh and I like your creatures you did a good job on them. How do you use them in your game?
 
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