Ok, so pretty much what I quoted from the DMG for divine ranks and very similar to the Great Wyrms in Fizbans. What is your issue then? Personally that is not how I construct my deities. In my cosmos, deities are absolute.
Basically in Midgard / Southlands, all the deities are wearing masks, not so much in a Discworld way, but more in that one with a Domain of Lightning, and weather, could literally shape change and be several gods all at once.
www.drivethrurpg.com
Now this goes a bit further, and essentially has the god as cosmic entities, but they are not called Zeus, or Thor, but more Null, or Void
Now Dark Matter introduces Mega-Damage (likely incorporated from Palladium), in addition to Mega-Creatures and Mega Magic. It also has something on dragons.
Dark Matter said:
Few gods exist monolithically across the Cosmos. In actuality, such deities are personified concepts like Infinity, Death, Chaos, or Null. Despite never meeting, their worshipers are united by the same transcendent revelation and choose to place their faith in a higher absolute — far beyond the petty squabbles of gods.
Dark Matter said:
Born from an egg incubated within a dying star, an eternal dragon is an avatar of destruction and greed, far more powerful and terrifying than even the most ancient terrestrial wyrms. On midnight-black wings, they soar through space, each seeking to amass a planet-sized hoard of its own. Immortal Wyrms. Eternal dragons have existed, quite possibly, since the beginning of time. Some say that they are the true children of the dragon gods, while others say they are fallen gods themselves, banished to the Material Plane.
Dark Matter said:
While, for eons, powerful wizards and sorcerers have been able to alter the fabric of reality, gods have had total reign of their own planes of existence, and demons, dragons, and all manner of eldritch creatures have leveraged their arcane might to bend worlds to their will, the common person has always had little to no contact with the arcane or the fantastical.
Which I thought you might like?
It has been way to long since I have study this in any meaningful way so I can't really argue with you. However, when I did, I came to the conclusion a lot of it was bunk and I am sticking to that conclusion. I recently meet a physicist friend for happy hour we he was discussion the competing theories of reality and how we don't have a unifying model. How the current models are actually at odds and can't both be correct (at least not how we currently understand them). I got into him a little bit about time been a false construct, but that is another issue. The point is, the math doesn't work currently. It only works to a point and then breaks apart. I personally don't care to much about the math. I look at it from an energy perspective and an ignorance perspective. If you wish to discuss more I guess you could DM, but I feel I have spent to much tome on this topic already.
There are multiple multiverse models that Tegmark postulated. Type I which has another universe past the borders of our own, and in it there is another you, another version of everyone - human or otherwise. Some taken slightly different routes. Some are exactly the same. This leads to type II which has universes under different rules.
Type III is the one we are discussing, and the one you abhor.
Type IV is every type of universe exists, whether using Earth-like or totally alien physics - this is the model that Doctor Who EU uses, such that universes of beings composed of sound exist and so forth. I won't get into Brian Greene's versions here.
Again, that is subjective. I don't like the little bit you described, but I'm not likely to invest more into it at this time. I already have lore I like, and a lot of originates from WotC/TSR. I find it very useful myself, though as will all things rpg, I modify it to my needs.
Well in it the gods, and various servants have no soul, and are essentially complex programs. Sort of like how in Clash of the Titans, and the sequel, how Poseidon says that mortals have an afterlife but the gods cease to exist. It is a war of souls, and whoever has the most will win. It has Clash of the Titan type gods, Alastors, and machine intelligences. It really is excellent and my ramblings do not do this setting justice.
That may be how you see it, but that is wrong. As I mentioned in another response, they can't use the Dungeons and Dragons name, logo, or WotC IP with OGL. It is not official, end of story. The can use many of the rules because legally the rules can't be copyrighted. WotC can't control the rules. Like I said, if you want this to be cleared up legally, talk to a publisher or their legal council. Your simply wrong.
Okay.
Now, I personally have no need for "official" WotC content and use 3PP stuff all the time. It is great, but it is not official. I don't care about that though. IMO, the only things that are official are what I use at my table.
While I disagree about the brilliance of Jetpack's stuff. The art in the JetPack books I have is great, but I am less enthralled with the stat blocks they come up with. Thought they are better than the "epic" content from WotC. I do own a lot of other 3PP content. Particularly if it is Epic & Immortal D&D stuff as that is really my favorite genre. But I have backed a bunch of KS, and bought a lot of stuff from DMsGuild and DrivethruRPG.
Jetpack also have a Spelljammer type setting about to hit Pledge Manager called Darkstorm Realms.
In fact if you liked 4e cosmology, then Gurps Cabal and Champions Mystic World take it all a step further and is also well worth a look. Some of the ideas are truly excellent.