chronoplasm
First Post
Young White Dragon Skull Level 3 Soldier
Medium Natural Animate (Undead, Construct) XP 150
HP 50; Bloodied 25
AC 19; Fortitude 16, Reflex 15, Will 15
Speed 1, Fly 6 (Hover)
Immune to Poison and Disease
Young Red Dragon Skull- Level 3 Artillery
Medium Natural Animate (Undead, Construct) XP 150
HP 40; Blooded 20
AC 15; Fortitude 16, Reflex 15, Will 15
Speed 1; Fly 6
Immune to Poison and Disease
Any suggestions on these before I go on with the other three?
The basic idea here is that the five skulls are all found resting in a kobold temple. They will all attempt to stay next to each other to take advantage of their special powers; immediate reactions that trigger when they are hit with an attack of a certain type, and grant a defense or attack bonus to nearby allies.
Medium Natural Animate (Undead, Construct) XP 150
HP 50; Bloodied 25
AC 19; Fortitude 16, Reflex 15, Will 15
Speed 1, Fly 6 (Hover)
Immune to Poison and Disease
- Bite (at-will, standard action). Cold
+10 vs. AC; 1d10 +3 cold damage. - Frost Guard (at-will, immediate reaction when hit by a cold attack)
Close burst 2; each ally in burst gains a +1 bonus to AC until hit by a fire attack. - Breath Weapon (recharge 5/6, standard action). Cold
+8 vs. Reflex; 3d6 +3 cold damage.
Young Red Dragon Skull- Level 3 Artillery
Medium Natural Animate (Undead, Construct) XP 150
HP 40; Blooded 20
AC 15; Fortitude 16, Reflex 15, Will 15
Speed 1; Fly 6
Immune to Poison and Disease
- Bite (at-will, standard action). Fire
+10 vs. AC; 1d6 +3 fire damage. - Flame Guard (at-will, immediate reaction when hit by a fire attack)
Close burst 2; each ally in burst gains a +1 bonus to Reflex until hit by a cold attack. - Breath Weapon (recharge 4/6, standard action). Fire
+8 vs. Reflex; 2d8 +3 fire damage.
Any suggestions on these before I go on with the other three?
The basic idea here is that the five skulls are all found resting in a kobold temple. They will all attempt to stay next to each other to take advantage of their special powers; immediate reactions that trigger when they are hit with an attack of a certain type, and grant a defense or attack bonus to nearby allies.