Five Pointed Alignment System

Michael Morris

First Post
I'm posting this here instead of house rules in anticipation of the resultant thread meandering onto the merits of alignment systems in general.

I'm going to playtest this some - it may make it's way into the new Dusk: Player's Guide

[h1]Alignment[/h1]
In the cosmology of the Dusk setting five primal forces contend for ascendancy and dominance. From them stir forth both the five types of magic but also five alignments that a character can have in the setting.

A character’s alignment represents their general attitudes towards the world and others, but unlike the standard system the taint of good or evil is not represented in the alignments. All five alignments can become evil or be good as we understand them, and all of them view their opposed alignments as evil or, at the very least, undesireable.

The five alignments, like the five types of magic, are named for colors.

White represents social order, law, community, and so on. Those who value these things are most probably white aligned. White is easily confused with good – after all community and the peace it requires are good things. However, a white aligned person may be willing to employ deplorable ends to enforce their social order and preserve their community, including the active attempt to exterminate “outsiders.” Paladins in the Dusk setting are white aligned perforce, but they act under a code of honor that precludes “evil” behavior, even in the name of goals of their alignment.

Black is white’s inverse insofar as it values the individual over community and survival of the fittest over any type of code that preserves the weak. Black is easily confused with evil and the apathetic attitude of black towards communities and laws do little to change this. However, black isn’t so much evil as it is self-indulgent and selfish to a fault. A person with a black alignment places his or her own welfare before any other concerns. However, black is just as capacle of curtailing this drive and behaving itself as white is curtailing its desire to destroy anything that threatens its community.

Blue represents the drive to learn. It is the required alignment of bards in the Dusk setting. Persons with a blue alignment desire to learn all that is learnable, rarely stopping to consider the consequences of uncovering that knowledge or the ethical concerns of how it should be used. Blue also desires change and is accused by it’s detractors as living in a world of dreams and illusion.

Green is blue’s inverse, wishing to preserve secrets and the natural world. Where blue desires to take the world apart to build it anew, green wants to keep it the way it is. Green is the required alignment of druids and rangers in the Dusk setting.

Red is the color of passion and emotion. Anyone who is ruled by their emotions rather than their thoughts is red aligned. Red doesn’t stop to think about consequence – it acts without hesitation. Of all the colors, red corresponds most closely with what most of us think of as “chaotic,” though red aligned individuals can take great care in accomplishing their tasks when required. Red is the required alignment of barbarians in the Dusk setting.

Be aware that the colors, while opposed, aren’t violently opposed as alignments can sometimes be. A white and a red aligned personality may have harsh words for each other, but they won’t come to blows unless one does something the other views as evil.

Good and evil is subject to interpretation in this system. Even within a color conflict can erupt between these classic enemies. But the five color alignment system allows evil to be more subtle, pervasive, and dangerous than in a world where evil can be detected in a single spell.

[h2]Alignment’s Effects[/h2]
Alignment in Dusk has a more pervasive effect than simply restricting which classes you can belong to. All characters gain a +1 to all saving throws against spells with a color matching their alignment. Spellcasters raise the DC of the spells they cast with a color matching their alignment by +1.
 

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It sounds interesting! I've always thought D&D's Law vs. Chaos and Good vs. Evil axes a little "unrealistic".

However, it seems a little too much based on Magic: the Gathering for me. Maybe you could have different alignment traits that would correspond to the colors.
 

shadow said:
It sounds interesting! I've always thought D&D's Law vs. Chaos and Good vs. Evil axes a little "unrealistic".

However, it seems a little too much based on Magic: the Gathering for me. Maybe you could have different alignment traits that would correspond to the colors.

The correspondence to MtG is sorta the whole point :P
 

I would be interested to see what alignments you would give historical/pre-established fictional characters.

What are Robin Hood, Superman, Batman, Fafhrd and the Grey Mouser, Merlin, James Bond, and whoever else you think would fit into this scheme? Maybe a few examples for each of the 5?

For instance, I'd think Stalin, say, is White -- even though it seems to tend towards "good," and Stalin's "good" is very, very questionable at best.
 
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Spoony Bard said:
I'm posting this here instead of house rules in anticipation of the resultant thread meandering onto the merits of alignment systems in general.
......

OOhh... synchonisity of thought across the world...

In the Chrome World background (much work before it comes to fruition) I am thinking of including an optional five duality alignment system with similar chromatic tendancies (but much different meanings for the colours). The main consequences I discovered in playtest were upon "Detect" magics and the chromatic spells... So it worked very well.

How the alignments relate to eachother becomes more complex, as people with poles of beleive diametrically opposed in some areas, often are the strongest allies in others. thus "good" and "Evil" people fighting together against "Order" and so on.

Curious as to how yours comes out! Mine will potentially be available toward the end of the year, begining of next. :)

Evan
 
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Anabstercorian said:
Yes, please, examples!

Wolverine = Red.

Ok, the Simpsons...

Maggie - Green - Maggie is just Maggie. Being a baby perhaps that's all she can be, but she seems to go with the flow.

Marge - White - Marge is the law and order of the family

Lisa - Blue - No brainer here.

Bart - Black - Everything Bart does is for Bart's benefit.

Homer - Red - Homer does whatever seems like a good idea at the time, without thinking about it.

Now Comics

White - Superman
Blue - Batman
Black - Magneto
Red - Wolverine
Green - Poison Ivy

World Leaders
Stalin - Black
Hitler - White (Yes, white can be evil - and facsim is the penultimate evil white expression).
Ghandi - Green

I could think on some others given time.
 

Wierd that white is associated with "law."

I don't see much link with the natural world as with "preserving," but that could be a campaign thing. The natural world I see is all too ready to tear itself apart at the seams (which is why it lasts).

And while there is an color for passion and emotion, there is no color of logic and detatchment. Similarly, while there is a color for self-interest and self-preservation, there is no color for sacrifice and altruism (unless it's White...which definately doesn't go for the community aspect of it).

Other than these points, it seems fine...not something I'd be interested in implementing (I feel that the normal alignment system works fine, and when it doesn't, it's usually best just to get rid of 'em then trying out a different system), but I definately like that it's more than a description, it actually has a mechanical effect on the world. :)
 

I really love this idea, it is very reminissant of MtG. I'd love to see a book/campaign setting with this in it, I could even start DMing... i was working on a system like this myself :P
 


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