I am currently playing Pathfinder, and I must say that many of the classic spells break the balance right at the first level.
Charm Person and Sleep are incredibly powerful. One spell and the encounter is done. Charm Person even lasts for a long time, so it affects the whole adventure. In one Pathfinder campaign, our sorcerer has "pwned" four out of eight encounters. And he recently got a feat which allows him to control undead for hours at a time, no saving throw. On another occasion, a small group of us playtested a Wuxia game based on Labyrinth Lord, and the wizard-type used Charm Person to "pwn" that encounter too.
The thing is, most of the campaigns in which I play are sandboxes, so each in-game day typically has only one or two encounters. Vancian daily spells trump many typical encounters.
The Fourth Edition weakened the spells themselves, to make them more reasonable and less "I-win" buttons.
Curious. I play Pathfinder on a regular basis and I don't find anything that is broken with those two spells. Let's take a look at them.
Sleep
School enchantment (compulsion) [mind-affecting]; Level bard 1,
sorcerer/wizard 1
Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)
Range medium (100 ft. + 10 ft./level)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
A sleep spell causes a magical slumber to come upon 4 HD of
creatures. Creatures with the fewest HD are affected first. Among
creatures with equal HD, those who are closest to the spell’s point
of origin are affected first. HD that are not sufficient to affect
a creature are wasted. Sleeping creatures are helpless. Slapping
or wounding awakens an affected creature, but normal noise does
not. Awakening a creature is a standard action (an application of the
aid another action). Sleep does not target unconscious creatures,
constructs, or undead creatures.
Let's look at Sleep first. Okay it affects a total of 4HD creatures. 4 1HD creatures, 2 2 HD creatures etc... Now they get Will saves, it requires a standard action from a comrade to wake them, and if they are hit they awaken immediately. Sure you could coup de grace but that takes a full round action. What's wrong with the Wizard sleeping enemies while the others in the group run up and finish them off? Would that be the same as controlling the battle field like 4th edition Wizards can do? Not seeing anything at all broken with this spell. I have used the spell several times and I can tell you that it doesn't always work and when it does it's not game breaking.
Charm Person
School enchantment (charm) [mind-affecting]; Level bard 1,
sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid creature regard you as its trusted
friend and ally (treat the target’s attitude as friendly). If the
creature is currently being threatened or attacked by you or your
allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if
it were an automaton, but it perceives your words and actions in the
most favorable way. You can try to give the subject orders, but you
must win an opposed Charisma check to convince it to do anything
it wouldn’t ordinarily do. (Retries are not allowed.) An affected
creature never obeys suicidal or obviously harmful orders, but it
might be convinced that something very dangerous is worth doing.
Any act by you or your apparent allies that threatens the charmed
person breaks the spell. You must speak the person’s language to
communicate your commands, or else be good at pantomiming.
What's game breaking about Charm Person? You can't control the actions of the person that is affected, if you are in the middle of combat and you use this spell they receive a +5 bonus to their save. You must make a charisma check to actually give it an order and you can't order it to hurt itself. I think the problem here is someone not really knowing just how the spell works or someone's interpretation of the spell working different than the RAW.
Please explain in a little more detail how these spells are so "game breaking".
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