eamon
Explorer
That poster was mistaken. I've never seen anything even remotely similar; and he was talking about low-ish levels too! Even at 15th level I've never seen people walking around with that many different types of wands (he wasn't just talking 1st level wands of CLW!). What that poster was describing would have required multiple spell casters (both arcane and divine), the full wealth by level of the entire party and then some, and a significant chunk of XP. At 12th-13th level, it would have required the wealth of an entire character and significant XP, and still require both arcane/divine casters (which incidentally both need to take multiple feats to do this, and 3e was rather feat-starved...)Severely limiting the ability of PCs to craft magic items would go a long way toward solving many of the caster dominance problems that seem to have plagued 3.5. In another thread, someone was talking about it being common for the wizard to be walking around with an arsenal of 20 (!!!) wands.
The guy was just griping. There were potential problems (which a DM could avoid), but what he was describing wasn't one of them. In any case, it's just edition bashing: Nobody's suggesting making rogues quite as useless as in 3e, so what's the deal?
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