Emirikol said:
1) Alignment is eliminated once and for all
2) Ability scores are no longer numbers but simply bonuses
3) All spells, songs, and psionics are simply arcane magic (i.e. god's do not grant spells, magic is just magic)
4) Skills fall into one of 12 categories instead of the oppressive number that's out there now
5) Every prestige class can also be a core class
1) Since good versus evil (or law versus chaos) is sort of a basic thing in most heroic fantasy, I really don't see any reason to drop it, especially considering how much some of the people (around here anyway) really go for the goody two shoes heroic PC thing. If you don't want to use it, you simply don't use it or ignore it except for flavor.
2) Besides being aesthetically unpleasing, there is a certain level of ganularity that is gained from such stats. You don't gain a bonus with every stat increase.
3) I would just see this as making the system bland and tired. i don't doubt that there will be revisions in the magic systems, perhaps even makeing them more similar, but if they were all the same, then there would be no difference between a wizard and a cleric when they are two quite different concepts.
4) Might happen, might not. Combine the skills and you will most likely have to cut back on skill points. Just like the magic system, there will probalby be futre changes in the skill system but I doubt that it would change the game.
5) Prestige classes are an interesting idea but to change them to be core classes would change them so much as to make them totally different from what they are now. I really don't see the point especially with the new multi-classing rules.
Something that I'd change:
1) Revamp the XP system so that XP non-combat or traps would be less ad-hoc. The emphasis on XP for killing things and taking their stuff means that that is what the game centers on. While it is a good part of what makes D&D what it is, I'd like to see some other Xp methods factored into the game in a way that they are forgotten by DMs and so it can be more of a role-playing game and let each group find their own style of play without being happered by the rules.
2) Steeper XP cost for leveling. The new XP for levels have made 20th level characters a dime a dozen and I don't like how it has affected game play.