Five Torches Deep: (first) session report

Bill Zebub

“It’s probably Matt Mercer’s fault.”
XP for the recounting, but I seem to remember some unique rules from FTD. Were they not a big part of the experience, or did they not warrant attention in the posts?

There were, I just didn't draw a lot of attention to them:
  • The injuries from going to zero HP.
  • The skill check (with disadvantage from the injury) to cast a spell
 

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