Bill Zebub
“It’s probably Matt Mercer’s fault.”
XP for the recounting, but I seem to remember some unique rules from FTD. Were they not a big part of the experience, or did they not warrant attention in the posts?
There were, I just didn't draw a lot of attention to them:
- The injuries from going to zero HP.
- The skill check (with disadvantage from the injury) to cast a spell