jbear
First Post
I agree. In play 'Until the End of Next Turn' is often stronger than 'save ends'.Often 'save ends' is much weaker than 'until ...' because elites/solos have bonusses to saves,
and leaders can give additional save rolls to players. Or just think of a warden...
So why is the save DC for 'until ...' conditions lower? Seems odd to me.
My players have loads of ways to give SThrows to allies. My Cleric has the mark of Healing, every time she heals the target gets a SThrow. Those conditions that can't be shaken seem like the strong ones in 70% of case. It's quite rare that my players are affected by a condition that 'Save Ends' for more than 1 or 2 rounds.
All I can recommend is having a digital DM Screen run on a laptop (several good free programs around ... like 'DungeonMaster's Battlescreen') that will track the conditions for you. It might be a more satisfactory solution.
In the end you are going to have to keep track of whether each condition is Easy or Hard Save which will be fiddly as well I'm sure.