Fixing the Barbarian

Evilhalfling

Adventurer
I have never been happy with the Raging Barbarian as the default archetype, but still see a need for both a savage and a Berserker - so this is my attempt to separate them.

Savage Born [Feat]
requirements: must be taken at 1st level.
Effect:
gain 8 skill points that must be spent from skills on the following list:
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

You are illiterate, but can learn to read by spending 2 skill pts, or by taking levels in a new class. You cannot spend any skill points on Knowledge skills.



Berserker
[PrC] 15 level class.

Prerequistes:
BAB +3
Skills: Intimidate 3rnks
Feats: Power Attack

HD d12
BAB: Good
Good Fort saves
Skills 2+int mod - from fighter skill list.
Armor and Weapons: Martial Weapons, no new armor or shield profs.
Special abilities: as Barbarian, except no trap sense - for levels 3, 6,9.15,18 gain the next levels benefits instead.



I am not sure where to put fast movement - is it more a function of class or birth?

It may also be possible to remain a savage, and continue to gain +2 skill pts per level, if a savage lifestyle is maintained - but not sure how this would be regulated, certainly taking level in a new class, learning to read or gaining any knowledge skills would end this benefit.

Thoughts?
 

log in or register to remove this ad

Remove ads

Top