Neonchameleon
Legend
D&D Essentials was the first realization WotC had on how bad initial 4e design ideas were and they tried to put the smoke back in the bottle. I applauded them even then for abandoning universal ADEU and beginning the patch-job needed to make 4e salvageable Alas, it appears it came too little, too late, and with an almost schizophrenic method of release (it tried so hard NOT to be the 4.5 it was that it shot itself in the foot on being taken seriously.)
Truly, an all-Essentials game is the only way I'd play, or run, 4e. I fully expected it to be the backbone of 5e (before Next, much to my happiness).
Hah! I applauded Essentials - while at the same time worrying that it would be the basis of D&D Next because it was a return to the Fighters Just Hit Stuff mentality. And back to the game design tropes that work if and only if you are going dungeon exploring as your main source of activity, you have wandering monster checks deliberately to ensure no resting except at a home base, and treat PCs as expendible - the ones that oD&D had and later versions of D&D dropped while not dropping the things this enabled. It even managed to buff the wizard significantly.