JamesonCourage
Adventurer
What you've described, to me, is "mother may I". The player said what he wanted to do, and you, the DM, have to say yes, and then you have to say how it works mechanically. In your report, the PC only said "I'm near this boiling stewpot, hanging on the spit over the fire...I'm going to wrongfoot him into the fire with a level 7 limited use (level 7 encounter power equivalent)." After that, you said it was possible, you said what the effects were (damage, ongoing fire damage, etc.). He did not declare these things; you did. He stated what he wanted to do, and you took that, mechanically interpreted it, and then told him how it worked and what to roll.That's not "mother may I". If he says here is what I want to do, and the default answer is yes and there are clear guidelines on how to use this and a thousand and one At-Will and Encounter Powers for you to study so you have intimate knowledge of the payload of each tier of power...that works out as fiat at the table. If it is "mother may I", then its the most user-friendly and hard-coded "mother may I" possible.
Is it friendly "mother may I"? Yes. The guidelines are helpful to players, as it gives them some idea of what to expect. But, this is "the player wants to do something; he says what he wants to do, hopes the DM cooperates, and then the DM tells him how it's done mechanically." To me (again, this is to me), that's "mother may I". It's not as "mother may I" as other things, since there's guidelines both people are away of, but it's far from the "there is absolutely no "mother may I" involved" claim you made, in my mind.
I basically agree. As always, play what you likeNow, if someone asks "Can I attack 4 guys, fly across the street and have a sandwich in the blink of an eye, teleport back and knock them prone with my BAMF?"...well, I don't think saying no there says anything about whether or not level 42 is intrinsically "fiat" or "mother may I". We're basically just talking about adjudicating payload. There is a point in any game with an action economy and a payload-by-level expectation where NO is going to override the default answer of yes, as it should.

Sorry if "sidestep" sounds aggressive, too. That's not how I mean it. Anyways, you'd know better on your views, and what you said's probably true for most people (at-will Wish, as an extreme example, for things most people wouldn't want at-will).It wasn't intended to sidestep - what I'm saying is, I don't think the range of effects I find desirable can all happen at-will.
Thanks! It's pretty gritty (chopped limbs, broken bones, infections, etc.), but it has some effects which are definitely more Meta in nature (Luck points for bonuses / rerolls, Fame points that you can spend on favors, gaining possessions, moving up Respect levels, etc.).I wish I could respond to the rest of your post, but that's the long and the short of it.Your own system sounds very interesting, and it's good to see some whammy effects in the mix.
But yeah, the experienced players knew to the system are usually pretty surprised that warriors are far more deadly than magicians. But it's something I'm okay with, for the most part, so they've got to live with it

