D&D 5E Fixing the Fighter

Quick, easy, and a third rate "solution" that has been tried by many games and been interesting in none of them. Giving a maneuver a simple penalty to hit means that there is always the same optimal solution against the same monster. (The classic would be the GURPS "Go for the eyes" fighter with an absurd weapon skill and a bonus to called shots - it is no more inherently interesting to always go for the eyes than always attack normally any other way).

This is kind of the system that I use in my 4e hack and it works well enough for us, but I wonder if that's just because we haven't pushed it that hard. Anyway.

I think that you can make this kind of combat system work but you need to put a lot of emphasis on judgement calls. Someone - well, the DM, more or less - needs to determine if "I stab him in the eyes" is a valid move for your PC against that NPC or monster in this situation.

If you want I could go through a quick combat in that style with you. That would probably be pretty helpful for me, actually.

I don't have much to add to the "mother-may-I" discussion. I think page 42 requires the DM to make a judgement call when applying mechanics to resolve the player's stated action for his PC; while the other players can assist the DM with the mechanics, the final judgement is the DM's responsibility. I'm not sure exactly what "mother-may-I" means, so I don't know if page 42 fits or not.
 

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You'll revel in it? Ok. I'm not really sure how you would like me to be as clear as possible and polite as possible and relay that I think that you're effort here is in good faith but that its misunderstood by way of not having considerable experience with the ruleset; I could put a smily afterward? (but that may seem condescending and intentionally provocative when juxtaposed with the antecedent commentary, rather than sincere...I have no idea...its impossible to discern how one person may interpret language when they can't see your face versus another...so I just try to be as clear as possible with my language and put the ball in their court). People misunderstand things all the time. I misunderstand things plenty. Sort of like I did earlier and I owned it without hesitation or any loss of sense of self-worth. Nor does it affect me toward the end of gaining any sense of self-worth when I'm right about something. Its pretty trivial. We're human. It happens. And the world doesn't blink (tragedy continues in every corner of the world while we mull over useless game theory and rules adjudication). I wasn't being a jerk or slighting you or anything of the sort. We happen to sit on different sides of the fence of an issue, but so be it. I'm not sure what would be cause for revelling. But on we go I suppose:
Um.... sorry if that offended you. I didn't mean to, and I really don't feel bad when people make judgments about me. I didn't think you were being rude, either. The "revel in it" bit from me was because the irony of it all strikes me in such a way that I get great pleasure from it. I don't, however, think less of you in any way (not that it'd effect your self-worth, nor should it). I do want civil conversation, and I am happy to talk about this while disagreeing.

The "revel" thing seems (I stress that word) to have struck a nerve, perhaps, so I'll let it go, though. I meant no offense.
I think the term fiat here might be constrained into borderline meaninglessness if this is the case. Fiat is a decree made from authority.
Right, and the player is only getting the mechanical authority through the GM. This is unlike powers / basic attacks / etc. I snipped your analogies because (as if often the case with them) I didn't think they were spot on. It'd be like saying computers have "fiat" when they ask you for permission, and can't continue without it. It knows what it wants to do, but without your permission, it can't do it. That's essentially what happens in this scenario (again, unlike powers, basic attacks, etc.).
The player says I want to slide this guy into the boiling stewpot hanging on the spit over the firepit for ongoing fire damage...and knock the whole thing down and make a mess of it for permanent difficult terrain and a fire zone (well, in terms of the encounter...as soon as its cleaned up, its not there anymore); this is why its "limited use damage expression" rather than "normal use"
This is brand new information to me. None of this "and permanently change the terrain, making a repeat action impossible" has been explicitly mentioned before, I don't think. If that's the case, it would certainly be "Limited" over "Normal" damage. But, as I said, I don't think that had been mentioned until this point; the kick was to push him into the fire, and I did specifically ask about doing it over again. Though, I do see your hypothetical changed from "wrongfoot him into the fire" to "and the result of knocking into the stewpot and getting the boiling liquid", so I missed that. My fault (see, I can be wrong, and admit it!).
He asks to spend his level 7 encounter power to do it.
Again, I'm not sure this is accurate. I see how you interpreted it this way, but I don't think that's what the text implies, or what they meant, and I touched on why that was.
* Automatic and impossible to "interpret" any differently such that the word "interpretation" is a pretty liberal use of the word. Resolve and resolution would be more fitting. You can't reconstruct a functional shower drain-pan assembly from deconstructed parts any differently. You aren't "interpretting" the shower drain-pan from the deconstructed parts. You're resolving the reconstruction.
I gotta disagree. You said:
He frames it as forced movement through weapon flurries and wrongfooting him - Dex vs Ref; Fire, Martial, Weapon keywords.
This is directed interpreted by you, as the GM. You decided that "wrongfooting him" was based on Reflex (outmaneuvering him) rather than Will (tricking him). You added the keywords (is Weapon always necessary? is Martial?). This is direct interpretation from you as GM. As I said above, this is "the player says what he wants, GM consults guidelines, GM interprets player action via guidelines, GM tells player how it plays out."
He basically wanted to do this level 8 limited use hazard effect but sub melee range, single target, slide 2 for AoE effect:

Standard Action Close blast 3
Targets All creatures in blast
Attack:
+11 vs. Reflex
Hit:
3d8 + 4 fire damage and ongoing 5 fire damage (save ends).
Yep. And you set that up for him. Which is awesome; page 42 is good, in my opinion, for the type of game I see 4e being. But it most certainly is not player fiat. It relies on "the player says what he wants, GM consults guidelines, GM interprets player action via guidelines, GM tells player how it plays out." That's "mother may I" in a nutshell, in my book (though admittedly sometimes there's no guidelines).
If the collection of that is not player fiat, then there can exist no such thing with improvised attacks (due to their very nature, they require some level of mechanical mapping) while a GM exists within the game construct; no matter how clear the apparatus/recipe is for resolution of the reconstruction from parts.
No, they can. The player can go through the system himself, and certain terrain aspects are labeled as one-shot only (or the player decides they are). If the player (not you, as GM) said "I'm going to do [everything we talked about, including changing the terrain] since these stunt guidelines say I can" and the rules support that, then you absolutely have a player fiat-based "improvised attacks" system. The GM doesn't get a say; the player has control. And that is the essence of player fiat. As always, play what you like :)
 

Um.... sorry if that offended you. <snip> I meant no offense.

No worries. I wasn't offended. I thought you might have been and was trying to figure out where I might have triggered that and how to avoid it in the future.

Right, and the player is only getting the mechanical authority through the GM. This is unlike powers / basic attacks / etc. I snipped your analogies because (as if often the case with them) I didn't think they were spot on. It'd be like saying computers have "fiat" when they ask you for permission, and can't continue without it. It knows what it wants to do, but without your permission, it can't do it. That's essentially what happens in this scenario (again, unlike powers, basic attacks, etc.).

I know analogies are horrible and wretched things and I'm reluctant to use them because of it. I was just trying to relate my sense that there is virtually always an authority figure (or someone with means to remove/circumvent fiat) over any individual with fiat power (from heads of the home; parents - to the heads of state; kings and queens). Does that then mean that fiat is an inherently incoherent concept, and thus useless? That is not my sense of things. I hold the same to be true in this case. The player has as much fiat as is possible in a system with a GM and an mechanical interface to resolve improvised attacks.

All in all, we're pinning down new RPG jargon that has never seen the light of day. Obryn put out the term on how to encapsulate it. Player agency is another term we use that has longer standing; perhaps the less constrained term.

If folks decide that there is no spectrum for fiat and its a binary, all or nothing, term, then so be it. I can accept a different term for what I'm outlining. If its player agency, then fair enough. Language is created and leveraged to convey commonly understood concepts, ideas, rationale. If my thought on the term during its genesis is "off the reservation", then I get voted off the island ;) I can handle that and use whatever terms are dictated by the collective. Me saying NU-UH all day long doesn't mean much when everyone else can put a term to good use with a shared, common understanding.
 

* Automatic and impossible to "interpret" any differently such that the word "interpretation" is a pretty liberal use of the word. Resolve and resolution would be more fitting. You can't reconstruct a functional shower drain-pan assembly from deconstructed parts any differently. You aren't "interpretting" the shower drain-pan from the deconstructed parts. You're resolving the reconstruction.
...
If the collection of that is not player fiat, then there can exist no such thing with improvised attacks (due to their very nature, they require some level of mechanical mapping) while a GM exists within the game construct; no matter how clear the apparatus/recipe is for resolution of the reconstruction from parts.

Disproof by counter example. In MHRP and Leverage, the player decides how to tweak the dice pool when they spend a plot point to stunt. The Watcher or Fixer is not involved in this process. There is no deconstruction/reconstruction involved. (And if you want plot points they are very easy to get).

(Of course, this feature doesn't change it into player fiat - I don't regard Page 42 as a system for player fiat. But I do regard it as a system that supports player agency, because of the mechanical feature that I have identified.)

This.

I looked for Marvel in late December but couldn't find it at the local games shop or the local comic shop.

And Australia doesn't have Amazon :(

The less that operational/tactical adversity is a feature of play, the less the significance of the GM having ultimate say over terrain and the like. I would expect a super hero game to be a bit different from 4e in this respect.

Yup.

Is it easy to describe how Marvel Cortex handles this to someone who doesn't know the system?

It's a dice pool system (keep the top 2) with almost every dice in the dice pool representing a different factor (so it's one dice for your power, one for any relevant skill, one for whether you're in a solo/buddy/team situation.). Any 1s you roll are opportunities for the other side and bad (and any 1s the Watcher rolls are equally bad for the Watcher characters). One of the most important dice is the distinction - this can either be personal or something in the scene (your character sheet has three for the character). A distinction may be either d8 or d4 entirely at the whim of the player - positive or negative. If you pick d4 you gain a plot point (so it's risk/reward). A crowd of people may be positive (to hide or to help) or negative (to rescue).

A plot point can be spent on manipulating the dice pool (some ways happen before the roll and some after). A plot point is normally spent before the roll to stunt, adding an extra dice to the roll (d6 if you're boring, d8 if you describe your stunt, d10 if you describe your stunt and the person you're fighting gave an opportunity last roll). Alternatively after the roll you can counterattack (if you are the defender and win - attacker rolls first), have an additional effect (either on the same bad guy or someone else), keep an extra dice in the dice pool in your total representing good fortune/skill, and any of the Sfx on your sheet. You can also spend a plot point to create an asset - this uses your action, but whenever you can use that asset for the rest of the scene you get a dice its size in your dice pool.

And yes it is entirely possible for someone like Iron Man to blow a massive number of plot points on a single alpha strike roll, gaining them by shorting out his armour (which has hardcoded limits to allow for this - shut a system down, gain a plot point; shut down four and dump all the plot points you've got into a Unibeam attack backed up by the D12 Wired to the NYC Electrical grid asset you established earlier and Tony's going to be walking round in a tin can for a while, but the bad guys are going down hard, and there are brownouts in a ten block radius).

Tony at this point is probably rolling D12 (asset) + D10 (solo) + D10 (armour's stamina) + d10 (Stepped up repulsors) + d10 (tech Master) + d10 (Long set up stunt) + d4 (Innocent Bystanders scene distinction or Bleeding Edge Tech personal distinction both as things to get in the way) + 1d6 for every enemy beyond the first (Sfx AoE). d12+5d10+nd6+d4. Drop plot points on keeping the best four or five (rather than 2) dice in the dice pool and you're looking at an attack roll in the high 20s with a normal defence roll being around 3d8, pick the best 2 - and every five points you beat the defence roll increasing the stress inflicted, with six points taking someone out. And Tony's player didn't have to ask permission from the DM for setting up one single part of that. (Of course this is a limit case scenario here, and Tony's probably been setting this one up for the whole session).
[MENTION=81242]Lost Soul[/MENTION], It might work for some groups - it does if there isn't a tactician (or power gamer) in the group. It's definitely mechanically flawed.
 

No worries. I wasn't offended. I thought you might have been and was trying to figure out where I might have triggered that and how to avoid it in the future.
I'm glad we're good :)
The player has as much fiat as is possible in a system with a GM and an mechanical interface to resolve improvised attacks.
Unless the mechanical interfaced used to resolve improvised attacks bypassed the GM. The GM could still have a vital role to the game; setting up scenes, RPing NPCs, setting up challenges, pushing themes, etc.
All in all, we're pinning down new RPG jargon that has never seen the light of day. Obryn put out the term on how to encapsulate it. Player agency is another term we use that has longer standing; perhaps the less constrained term.
I think the term "player fiat" is rather new, but I think it's easy enough to grok. For me, at least; that says nothing about whether or not my take on the term is somehow superior.
If folks decide that there is no spectrum for fiat and its a binary, all or nothing, term, then so be it. I can accept a different term for what I'm outlining.
Well, I think it is binary, but there's still different levels of how "mother may I" it can be. That's why I've mentioned page 42 being "mother may I", but with strong support for players, and I agreed with pemerton that it aids player agency (when compared to being completely absent).
If its player agency, then fair enough. Language is created and leveraged to convey commonly understood concepts, ideas, rationale. If my thought on the term during its genesis is "off the reservation", then I get voted off the island ;) I can handle that and use whatever terms are dictated by the collective. Me saying NU-UH all day long doesn't mean much when everyone else can put a term to good use with a shared, common understanding.
I separate it from player agency, but I see a lot of nuance in words. They have different meanings, or at least implications. I clash quite often with a close friend over this; where I try to use words with great precision, he strives to use words as interchangeably as possible. To him, getting it "close enough" is the point of language. I, however, quite like the precision words can bring, as that helps me communicate more clearly (in my own mind, at least). It's not uncommon for me to post "well, the dictionary says this" on these boards, with the inevitable "the dictionary got used, discussion is over" replies it brings.

Sorry for the tangent. I'm not sure what the right definition for the term is, but that's how I see "player fiat" and "mother may I", at least. Thanks for the civil discussion, and I'm glad I didn't offend you. And you most certainly didn't offend me. I'd XP you, but we've done that to one another already once this conversation (even if it's hidden). Hopefully I get the chance after another good discussion. As always, play what you like :)
 

I separate it from player agency, but I see a lot of nuance in words. They have different meanings, or at least implications. I clash quite often with a close friend over this; where I try to use words with great precision, he strives to use words as interchangeably as possible. To him, getting it "close enough" is the point of language. I, however, quite like the precision words can bring, as that helps me communicate more clearly (in my own mind, at least). It's not uncommon for me to post "well, the dictionary says this" on these boards, with the inevitable "the dictionary got used, discussion is over" replies it brings.

Sorry for the tangent. I'm not sure what the right definition for the term is, but that's how I see "player fiat" and "mother may I", at least. Thanks for the civil discussion, and I'm glad I didn't offend you. And you most certainly didn't offend me. I'd XP you, but we've done that to one another already once this conversation (even if it's hidden). Hopefully I get the chance after another good discussion. As always, play what you like :)

I'm with you here. There is a definite usefulness to precision in language. Especially if you see weird connections. And to try to define:

Player Agency: The PCs are the stars of the show and can try to do whatever they like, and are encouraged to do this. 4e promotes this a lot both through powers and through page 42.

Player Fiat: The players don't need to consult with the DM about what they are doing other than to verify things are in line with the fiction (i.e. they aren't trying to run straight over a concealed pit trap). They simply declare what they are doing. Page 42 is not fiat - it's DM interpretation.

The two are commonly linked - but it's entirely possible to have a game with player fiat and very limited agency if the DM has railroad fiction. And agency without fiat is common.
 

I, however, quite like the precision words can bring, as that helps me communicate more clearly (in my own mind, at least).

Sorry for the tangent.

I'm with you here. There is a definite usefulness to precision in language.

No need for sorry. I agree vehemently with both of you. I thrive off of precision in language and coherency of thought and the resultant clarity in exchanges. Very brief tangent, since pinning down the meaning of the word fiat and distilling its use for our efforts here is important to the dialogue. Etymologically, it is derived from the Latin fiat meaning "Let it be done". It means to decree, to authoritatively sanction, to affirm into creation; fiat lux "Let there be Light". Quick tangent here and nothing more because I'm genuinely curious at this point. Given that it seems that you both support a binary interpretation (all or nothing) rather than a spectrum, what do you think about the below? Do those two entities (head of home, head of state) have fiat power when there is oversight on their vested power; the consensus of a government agency in the first, the mobilized consensus of the ruled proletariat. Does that oversight (and accompanying overrule/overturn capability) ultimately render fiat null? If so, do no tyrannical dictators ultimately have fiat power because there is either coup capability from within or removal by extra-state military action? Under that definition, even the highest court in a nation, a Federal Supreme Court, wouldn't have fiat capability (the Federal Supreme Court can ultimately overrule itself or its States can amend their Constitutions). Thoughts?

Does a mother/father not have the fiat to decide how to run their household because ultimately a government agency can potentially overturn it and/or incarcerate them or take their children away? Did King Louis XVI and Queen Marie Antoinette not have fiat because the French proletariat can at any point ultimately rise up, remove them from power (remove their fiat/authority), try them for treason and execute them by guillotine?
 

No need for sorry. I agree vehemently with both of you. I thrive off of precision in language and coherency of thought and the resultant clarity in exchanges. Very brief tangent, since pinning down the meaning of the word fiat and distilling its use for our efforts here is important to the dialogue. Etymologically, it is derived from the Latin fiat meaning "Let it be done". It means to decree, to authoritatively sanction, to affirm into creation; fiat lux "Let there be Light". Quick tangent here and nothing more because I'm genuinely curious at this point. Given that it seems that you both support a binary interpretation (all or nothing) rather than a spectrum, what do you think about the below?

My thoughts are that there is a huge difference between a situation where you need to take something to another person to have them actively countersigning, and a much less immediate authority who can if absolutely necessary veto. If I have to take all my decisions to the CEO to have them countersigned, even if he trusts me enough that it's a formality, I do not run the company or have fiat authority over it. In the case of a 4e stunt at the very least you need to take your stunt to the DM and have them countersign, so it isn't your fiat authority to do it, merely your openly delegated authority. If you don't (as in a 4e power or a MHRP stunt when you can just declare "I am doing this") then and only then is it fiat.
 

Tl;dr

Forthe simulation wanted , ie greater power more limited, what about a simple carry forward. A fighter ( fighter only) can carry a fixed number of unused dice forward from round to round (1 at 1-10, 2 at 10+)

The fighter can then spend these along with the regular dice for the turn to create a more powerful effect
 

No wonder you don't like it. That sounds like a sucky experience. And one that I'm not sure whether to blame on the DM for giving you no opportunities with terrain (there were apparently minions) or you for missing tactics. Or official modules like Keep on the Shadowfell for being crap. Or all of the above.

I personally ran the Kobold Keep, along with a few homebrewed adventures (I attached one below if you want to critique it). One DM I knew (whose a helluva improv/sandbox DM) tried both a conversion of Keep on the Borderlands AND Goodman Game's Forge of the Mountain King. Another DM tried Scepter Tower of Spellgard.

Three reasonably good DMs, using homebrewed, 4e-specific (both DCC and WotC) and converted adventures and all of them led to similar experiences.View attachment where the wild roses grow module.pdf
 
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