Remathilis
Legend
Oof. Urg. But the only thing you need to change for 4e is to not make the dungeon a physical dungeon. Either replace it with a set piece battle or set your "dungeon" aboveground most of the time.
Let me repeat that - I did a double take the first time. "realistically proportioned dungeons." Dungeons aren't a realistic terrain feature in the first place. You know what 4e does handle well and does give plenty of space? Outside. The great outdoors. And if you want somewhere more threatening? We have the Feywild and the Shadowfell.
4e does not do well at dungeoncrawls. There are plenty of other things to do. And I very seldom find dungeon crawls fun at the best of times. (Somewhere like Caverns of Thracia is worthwhile for exploration - but that's hardly realistic either).
Of course not. Take 4e out of the dungeon and put it outside. Who needs pit traps when you have rolling terrain, hillocks, scree, rivers, and ponds? Or if the PCs are on a road put a ditch beside it and the bridge is the obvious spot for the ambush. These aren't components of big set pieces any more than a camp fire makes for a big set piece.
That's a partial copout. EVERY fight is outdoors? Players never go into sewers, or crypts, or abandoned keeps or towers or the Underdark?
If a game called DUNGEONS and Dragons cannot handle Dungeons very well, something in afoul.
They pulled the previous attempt at 4e for being terrible 10 months in to playtesting - and still released 4e on time. It was shorted by a year. And then there was the tragedy round Gleemax.
Agreed. The initial guidance for DMing skill challenges sucks.
4e felt rushed out the door. It was, IIRC, to meet Hasbro's opinion on slumping sales. If a properly playtested 4e came out in 2010, I'm 90% certain many of its mechanical bugs would have been fixed and it would have garnered more goodwill. Ah well.
Honestly? You didn't need those monsters there in the first place.
In 4e there is no such thing as "cannon fodder, quickly cleared away"? Wait, what? You think minions are something other than cannon fodder?
The only thing you need to change to get that adventure to work is the map. I'd rather use MV monsters but the MM1 standard monsters and minions at low level are generally serviceable (other than the Wraith and the Needlefang Drake Swarm).
I used the XP budget to get from 2nd to 3rd level. (I'm too rusty in 4e to recall how that amount is done, but I used it per RAW. Same with treasure.) Therefore, I figured if I'm stocking a dungeon (something I've done for years) I should use their numbers. Sure, I could've used minions, but you need waves of them to be competitive (an wiser DM might have had a series of crypts open and waves of skeletons crawl out every round, but I digress). And there is NO reason why an iconic monster like a wraith should be that fnarged unless nobody at WotC played that thing before releasing it (The Ranger-Orcus Killer designed at game's release gives me that feeling).
Contrary to popular belief, "Ze game is NOT ze same!" Everything I learned about D&D adventure design that worked in Basic to 2e to 3e and 3.5 seemed no longer valid. Your response seems to prove me theory correct.