Fixing the Sorc.

Seriously, compare Sorcs and Wizards... think about all the different "types" of Wizard you can be. A necromancer, an Enchanter, an Abjurer, and then there's the "Domain Wizards"... Frost Wizard, War Wizard, etc etc Wizard.

There's a BAJILLION different varieties of Wizard... and the uh... Battle Sorc.

There are more varieties of BARBARIAN than there are Sorcerers.

That's the primary issue with Sorcerers. They are thematically weak and less than evocative.
See DCv1- it has lots of sorcerer variants based on their bloodlines; roughly analogous to specialist wizards.
 

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My current houserule fix for sorcerers is:
4+Int mod skills
All charisma skills and K. Planes added to skill list
Eschew Materials as a bonus feat at first level
Cha mod to will saves at fourth level
A bonus feat every 6 levels that can be used for a Metamagic, Heritage, or bloodline feat.
 
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My current houserule fix for sorcerers is:
4+Int mod skills
All charisma skills and K. Planes added to skill list
Eschew Materials as a bonus feat at first level
Cha mod to will saves at fourth level
A bonus feat every 6 levels that can be used for a Metamagic, Heritage, or bloodline feat.

All charisma skills? (UMD, Intimidate, Handle Animal...ect too?)
Cha mod to will save (force of personality [feat]), if you did not know this already.

No offense but you just packed the Sorc with bonus feats that anyone can take, great choices imo, it just does not make the sorc unique.
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Here is an idea give the sorc the ability to convert lower level spells into higher ones and visa-versa (like in Sword and Sorcery - Arcana Evolved).
You use up 3 lower level spells (by one level), to cast a spell of one level higher (or in the case of the sorcerer exchange 3 1st level spells per day to cast one 2nd level spell...and just make this action a fullround action or something).
 


Cha mod to will save (force of personality [feat]), if you did not know this already.
If anyone represents force of personality it's the Sorc.
This should be inherent.


Here is an idea give the sorc the ability to convert lower level spells into higher ones and visa-versa.
This will address something that doesn't need addressing - spellpower.
The Sorc's weak point is its limited spell repertoire.
 

My current houserule fix for sorcerers is:
4+Int mod skills
All charisma skills and K. Planes added to skill list
Eschew Materials as a bonus feat at first level
Cha mod to will saves at fourth level
A bonus feat every 6 levels that can be used for a Metamagic, Heritage, or bloodline feat.

I would limit the added Cha skills to Bluff, Diplomacy and Intimidate (a sorc. will never waste time training an animal or practicing Perfom skills, nor does the magical tinkering fit a spont caster).
I would also add K. Arcana (the "Fiend-Blooded" PrC hints that it was always meant to be there).
I would also nix the metamagic time penalties.
 

Sorcerers already have Knowledge (Arcana) as a class skill...


@anybody promoting more flavor, more of a theme: this is exactly what I'd want to see even less of. Dragonblood is all well and good, but what I love about the Sorcerer is that the class is almost pure mechanics (and a good one at that), no handy-dandy fluff tacked on that a PC might need shoehorning into later.

You want a powerful enchanter, who breaks others' will almost without trying? Sorcerer can do that, just load him with Sleep (later switched out), Suggestion, Gentle Reminder, Charm Monster and Magic Jar. You still got room for buffs, some utility, some pure offense, AND you're extremely good at spontaneously choosing what kind of twist you want to give that town guard's/princess's/Orc chieftain's/Bone Devil's mind.

Likewise for fire-themed blaster, support buffer, ship mage, illusionist/con artist, necromancy-themed debuffer etc.

Your spell selection is your flavor - just choosing two or three spells of a particular school or theme will ensure that this is what your PC will be famous for and associated with. What's more, just choosing two or three spells still leaves plenty of space for your more generic "everybody needs to know" spells.

I don't think lack of flavor is a fault in a class - it's a boon to the creative player!
 


Here's MY idea to "fix" the sorcerer:

- Nerf the Wizard, Cleric, Druid, and any other "Tier 1" class
- Make a houserule that any full casting progression prestige class that can be entered without multiclassing does not advance spellcasting at the 1st level, making prestiging out of caster base classes MUCH less appealing.

And...that's it.
 

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