Plane Sailing
Astral Admin - Mwahahaha!
OK, I know it isn't a true smackdown situation, but I was just thinking the other day about the possibilities of empowering flame arrow - the fiery bolts variant.
At 20th level a sorcerer would be casting 5 fiery bolts. If the 3rd level spell was maximised that is 24 points damage per bolt, which are ranged touch attacks - so they can do double on a critical hit. Although the target gets a reflex save against it, the best case for 6th level maximised fiery bolts is 5 crits doing 5x48 = 240 points damage.
An interesting alternative is to triple empower the spells up to 9th level. Not really as effective as a meteor swarm (especially against rogues or monks), but you would still get 5 x 10d6 fiery bolts, again which are capable of critical hits. If you were lucky enough to get 5 criticals (yeah,right!) you could do 100d6 damage to one target. Not too bad.
p.s. Yes, I know all about the sacks of fire seeds and other ways of scoring massive amounts of spell damage
I hadn't seen anyone think about flame arrow though, and since it is a bit out of the ordinary run of spells I thought it might be interesting
Cheers
At 20th level a sorcerer would be casting 5 fiery bolts. If the 3rd level spell was maximised that is 24 points damage per bolt, which are ranged touch attacks - so they can do double on a critical hit. Although the target gets a reflex save against it, the best case for 6th level maximised fiery bolts is 5 crits doing 5x48 = 240 points damage.
An interesting alternative is to triple empower the spells up to 9th level. Not really as effective as a meteor swarm (especially against rogues or monks), but you would still get 5 x 10d6 fiery bolts, again which are capable of critical hits. If you were lucky enough to get 5 criticals (yeah,right!) you could do 100d6 damage to one target. Not too bad.
p.s. Yes, I know all about the sacks of fire seeds and other ways of scoring massive amounts of spell damage

Cheers