I've been trying to find the cantrips I took. I think it was Mold Earth, Prestigiation, Firebolt...and Ray of Frost I think?
I will Ray of Frost the one that has taken 18, recognizing I have disadvantage for being in melee with a monster I will use my new inspiration to counter it.
Rolled: 10 + 7 = 17. Assuming a hit that is 9 cold damage, -10 ft speed.
Roger.
The
Fighter (finally) also gets a turn. He clobbers the one he is fighting that you just frosted (with GWM on) and hits it thanks to
bless for 2d6+15 or 19 damage and kills it.
He then moves over to the one you're fighting and repeats this.... missing. He uses his Bardic inspiration die, and converts the miss into a hit. He spams a Sup dice on Maneuvering attack (allowing you to fall back up to half your speed with no AoO) and deals a further 26 damage.
As a bonus action, he swings a third time, with GWM 'off' and hits it again. He spams a second Die on maneuvering attack, permitting the Cleric to also fall back (the Cleric stays put) dealing 12 damage, and killing it also.
All three monsters are dead.
After the battle, the Fighter uses his Second wind, healing 17 damage. The Cleric uses his Divine channel again, healing the Bard for 22, you for 10 and the fighter for the remaining 3.
The Fighter used 2 x sup dice, second wind and took 1 damage
The Bard has used 1 BI die, and a 2nd.
The Cleric used 2 x 1sts, 2 x channel divinity, and took 7 damage
You took 5 damage. No slots used.
The Rogue... well is still unharmed!
The Bard has (in total) used a 1st, all 3 x 2nds and a 3rd.
The Cleric has used a 3 x 1sts and a 2nd.
You've used 2 x 1sts, a 2nd and a 3rd.