If the game wanted to talk about your character waiting round, they would have simply used plaing English to say something like, "Your character waits around to take an action."
I'm assuming that this also applies to other things?
d20 SRD said:
Two-Weapon Fighting
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand when you fight this way.
Two-Weapon Fighting is dictating the penalties you take, not your character. Interesting.
d20 SRD said:
Trip
You can try to trip an opponent as an unarmed melee attack. You can only trip an opponent who is one size category larger than you, the same size, or smaller.
Trip is the same way.
d20 SRD said:
Overrun
You can attempt an overrun as a standard action taken during your move. (In general, you cannot take a standard action during a move; this is an exception.) With an overrun, you attempt to plow past or over your opponent (and move through his square) as you move. You can only overrun an opponent who is one size category larger than you, the same size, or smaller. You can make only one overrun attempt per round.
As is overrun.
d20 SRD said:
Bull Rush
You can make a bull rush as a standard action (an attack) or as part of a charge. When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one size category larger than you, the same size, or smaller.
As is bull rush.
d20 SRD said:
Disarm
As a melee attack, you may attempt to disarm your opponent. If you do so with a weapon, you knock the opponent’s weapon out of his hands and to the ground. If you attempt the disarm while unarmed, you end up with the weapon in your hand.
As is disarm.
In fact, none of these maneuvers reference your character! They just say "you" may attempt something. Shouldn't, by all rights, the game say "
[your character] can make a bull rush as a standard action (an attack) or as part of a charge" or "with an overrun,
[your character] attempts to plow past or over your opponent (and move through his square) as you move"?
I really don't find your assertion of them saying "you" instead of your character being all that compelling.
I don't follow. The RAW says you can make that determination at any point...if you don't elect to change your Init "result" then you have to act on your original roll. It's not that complicated.
Show me where in the RAW is says you have to wait till your Init turn to choose to Delay? You have to wait until your Init to choose Ready...not Delay. What is true is that the last point at which you can choose to Delay is the original Init result.
Whoa, whoa. You're claiming "The RAW says you can make that determination at any point" but asking me to show where in the RAW it says I have to wait until my initiative to choose to Delay. I'd like to see where it says you can make that determination before your turn, please.
Delay, in the SRD, in it's entirety:
d20 SRD said:
Delay
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally. You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point.
You never get back the time you spend waiting to see what’s going to happen. You can’t, however, interrupt anyone else’s action (as you can with a readied action).
Initiative Consequences of Delaying
Your initiative result becomes the count on which you took the delayed action. If you come to your next action and have not yet performed an action, you don’t get to take a delayed action (though you can delay again).
If you take a delayed action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
Please, show me where it says you can use the delay action any time you'd like, even if it's not your initiative. Since, as far as I can tell, there's no such wording (though your wording of "The RAW says you can make that determination at any point" seems to indicate that this isn't the case).
It says "You can specify this new initiative result" but it does not say when you can take that action.
As far as I can tell from the combat section, choosing what you'll be doing takes place on your turn (on your initiative).
And, as far as I can tell, initiative decides who can make decisions in what order.
d20 SRD said:
Initiative Checks
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
Initiative specifically mentions characters acting in order, not necessarily taking actions. If you still think the player is taking the action, I'd like to see why you think that, as even combat maneuvers say "you" instead of "your character" when being described.
The last sentence seems to imply, at least to me, that delaying or readying an action changes things specifically "
in every round that follows" and not the first round. In the first round, it seems implied that the character will able to take an action (clear flat-footed moments before his initiative), choose to take no actions by delaying, and then potentially acting later on.
As always, play what you like
