Flavor Mish-mash and favored classes (what 4e got wrong)

I'm not talking about acting like a person who tries to act like someone else, I'm saying that I, the player, want to be someone/something else.

Not feasible how?

You're arguing a playstyle preference. You can like that all your want, no one's going to (or they shouldn't, at any rate) tell you that you cannot like that style. I'm just trying to say that there are valid reasons why others prefer a different style.
And I am saying that it is not feasible to have valid reasons for such a different style with a game like D&D. You could disagree of course -you are in fact- and no one has the authority to settle this one way or another. :)

But if they come into conflict which do you choose to follow?
They are not supposed to come into conflict- if you come to a situation where rules do not make sense to you this is a problem of the imperfectness of the rules. This does not mean that rules are supposed to come into conflict with roleplaying.
 

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And I am saying that it is not feasible to have valid reasons for such a different style with a game like D&D. You could disagree of course -you are in fact- and no one has the authority to settle this one way or another. :)
Before we choose to disagree I'd like to know why you think my style isn't feasible with D&D.
 


I am just saying that people are not really roleplaying different races in D&D. Players can only be themselves in the situation the game's fluff and their gaming group's dynamics put them into. Having the powers that the "elf" kit and their "class" kit provides does not mean that you can get to be like an elf as intended by the fluff of the game world. So the problematic.
Haven't you just argued yourself out of ever roleplaying ever again?
 

Eh...haven't you be paying attention? I tried in a number of posts. I really do not believe it is a good idea to try to play spore (along) with D&D -or just any tabletop rpg.
I don't know what "Spore" is, and even if you explained it to me that doesn't guarantee I'll understand what that has to do with playing non-humans in D&D. It would be better if you just stated your own reasoning in your own words.
 

Haven't you just argued yourself out of ever roleplaying ever again?

Eh...no? Why are you saying this? To quote myself from some post above I consider roleplaying to be the game where:
"You assume roles with your time-for example someone who is in the middle of a combat trying to kill monsters or save his friends. And the game rules direct-guide you here. For example if you die you are out of the game -the game ends."

These roles are about situations you can understand -roles you can put yourself into : for example certain dangers or risks. And this happens on a social basis around the gametable.
 

These roles are about situations you can understand -roles you can put yourself into : for example certain dangers or risks.
So you're saying that roleplaying is about imagining something you can understand?

What I'm saying is that I also consider roleplaying imagining situations which you can't innately understand but are at least trying to via the medium of roleplaying.

(Also if I used your logic I'd never roleplay and adventurer: I can't understand why anyone would go out and do all that dangerous stuff. But using my method I can decide to roleplay it anyway and try to come to some sort of understanding.)
 

I don't know what "Spore" is, and even if you explained it to me that doesn't guarantee I'll understand what that has to do with playing non-humans in D&D. It would be better if you just stated your own reasoning in your own words.

Spore is a video game where you have some options or choices to develop a race in a certain environment where other races may be present. It is supposed to work like it could work in the real world. Biology and stuff. Now, I do not believe D&D is accustomed to something like this. And I have doubts any tabletop rpg could achieve something like this as it would need to communicate a plethora of information to make it interesting as a group game experience -information on a different level than what we can bring on the table which is our socialization and some rules and fluff.

A video game on a multi-player level is better suited due to the visual aid. Still not perfect but vastly more suited.
 

So you're saying that roleplaying is about imagining something you can understand?

What I'm saying is that I also consider roleplaying imagining situations which you can't innately understand but are at least trying to via the medium of roleplaying.
But this medium lies always in your head. It is what you can make out of it. You can't roleplay something you do not know or understand.

(Also if I used your logic I'd never roleplay and adventurer: I can't understand why anyone would go out and do all that dangerous stuff. But using my method I can decide to roleplay it anyway and try to come to some sort of understanding.)

This is up to the setting-adventure to convince you. Monsters are coming and you need to defend yourselves otherwise risk worse fate or reputation. Generally you should not have better things to do -you should be pushed towards it somehow.
 

Yet with lifespans measured in multiples of centuries, you'd expect the elves to hold on to their arcane prowess, even as their numbers declined, forcing them to cede living space on battlefields to the more fecund and physically imposing humans, orcs and goblinkind.

The AD&D discrepancy is just a design flaw, nothing more, nothing less.

You are, perhaps, unfamiliar with the literary concept of thinning as it applies to works of fantasy?


RC
 

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