D&D 5E Fluff & Rule, Lore & Crunch. The Interplay of Class, System, and Color in D&D

Classes, what do you think?

  • 1. Classes are designed to reflect both a certain set of rules as well as lore.

    Votes: 63 63.6%
  • 2. Classes are designed to reflect a certain set of rules, but all lore is optional.

    Votes: 26 26.3%
  • 3. I have some opinion not adequately portrayed in the two options and I will put in the comments.

    Votes: 7 7.1%
  • 4. I have no idea what this poll is about, even after reading the initial post.

    Votes: 3 3.0%

Vaalingrade

Legend
I'd really prefer classes to be the mechanical chassis onto which you build the concept and lore. I don't want classes that limit themselves because of lore be this from rogues only getting SA with certain weapons or Paladins being required to be awful people by their code of conduct or monks turning into Lawful Outsider... things at cap level.
 

log in or register to remove this ad


Mind of tempest

(he/him)advocate for 5e psionics
I'd really prefer classes to be the mechanical chassis onto which you build the concept and lore. I don't want classes that limit themselves because of lore be this from rogues only getting SA with certain weapons or Paladins being required to be awful people by their code of conduct or monks turning into Lawful Outsider... things at cap level.
to restrictive lore would be a bad idea but something to give a basic perspective/view helps the new or unfamiliar by giving a place to stand/work from.
 





Vaalingrade

Legend
do you want to make on for each sub class? plus I tend to want at least a basic understanding of where magic kind of stuff comes from so I have a default to work with.
I don't want subclasses at all!

My ideal class would be a broad outline with a lot of customizable addons to flesh out that outline, often with feat trees being how you pursue a theme or lore.

So I'd have a build for a Backstabber Rogue, a Skill Specialist Rogue, a Face Rogue, etc, but nothing locking you into any of them.
Actually, now that I think of it, just Rogues. Core One, baby!
 

Mind of tempest

(he/him)advocate for 5e psionics
I don't want subclasses at all!

My ideal class would be a broad outline with a lot of customizable addons to flesh out that outline, often with feat trees being how you pursue a theme or lore.

So I'd have a build for a Backstabber Rogue, a Skill Specialist Rogue, a Face Rogue, etc, but nothing locking you into any of them.
Actually, now that I think of it, just Rogues. Core One, baby!
so let me rephrase it do you want to make example characters for all of that customization systems?
 

Remathilis

Legend
I don't want subclasses at all!

My ideal class would be a broad outline with a lot of customizable addons to flesh out that outline, often with feat trees being how you pursue a theme or lore.

So I'd have a build for a Backstabber Rogue, a Skill Specialist Rogue, a Face Rogue, etc, but nothing locking you into any of them.
Actually, now that I think of it, just Rogues. Core One, baby!
You're sooo close. Just remove the broad classes and assign each feature a point value, followed by giving each player a pool of points to spend on buying them.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top