Fluff vs Crunch

Cadfan said:
If someone JUST NOW noticed that halfling = kender, and is blaming it on 4e, they're looking for trouble.

Heh.

Quote: "...halflings are like kender, without the annoying..."

Internet response: "Kender?!? Aw, I hate kender, they're so annoying!!!"

:p
 

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Cadfan said:
Golden Wyvern Adept provides information. It tells you that the spell is about shaping a magical effect..

:\ When have wyverns, no matter what their color, ever used magic... let alone shape its effects?

Really, everyone's complaining about the fluff because they aren't happy about the edition and they don't have much rules material to attack.

Not at all. There are some people who dislike anything 4E. However, there are people, myself included, who are in favor of 4E, they just don't like everything they're seeing.

My only problems to date are a few intrusive elements to the 'implied' campaign and several unobliging feat/talent names.
 
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Agamon said:
Are we assuming, by the way, that all of the feats have flowery non-descriptive names? If we are, I agree, that would be both annoying and confusing.

If it was just the one or two, I'm not sure it's too big of a problem.
Core 3E had a feat with a setting-specific name that had to be changed in other settings.

Improved Bull Rush, which became Improved Bantha Rush in Star Wars.

Probably would have also needed a new name for the Dark Sun setting.
 


RPG_Tweaker said:
:\ When have wyverns, no matter what their color, ever used magic... let alone shape its effects?
Its not the word "wyvern" that does it. Its the proper noun "Golden Wyvern," that clearly and concisely communicates that this is a feat about shaping magical effects.
 

Cadfan said:
Golden Wyvern Adept provides information. It tells you that the spell is about shaping a magical effect.
Is that sarcasm?

Cadfan said:
Really, everyone's complaining about the fluff because they aren't happy about the edition and they don't have much rules material to attack. Its not hard to tell. If someone JUST NOW noticed that halfling = kender, and is blaming it on 4e, they're looking for trouble.
Not me. I like 95% of what I've heard. I'm just not afraid to say which 5% I don't like.
 

Whizbang Dustyboots said:
They're making them more like kender, with the "borrowing" thing added to their fluff.

SRD said:
Halflings...
...Favored Class: Rogue.

Also, go read the current halfling description. 3e halflings are 95% 4e halflings already.

The only thing that's new is the word "borrow."

...and swamps I guess.
 

First, people need to remember there were three other feats there which didn't have a silly name, but anyway.

The problem I have with most of the names, is that while they often have a good fluff word which is at least as descriptive as "combat expertise" or "empower spell" but there's two things generally stopping people from getting that, firstly, we're not used to it (remember, anyone actually taking Golden Wyvern Adept will already be a 10th level wizard, and will know that "Golden Wyvern" implies spell shaping and sculping) and secondly, because some idiot tends have tacked on a third word that doesn't mean anything.

Panther Strike = some sort of natural attack, implies speed, silence and deadliness - makes sense
Lightning Panther Strike - doesn't really mean anything
Flame magic = duh
Hidden Flame - meaning more obscured (especially since it contains light spells, which seems counterintuitive)
Iron magic = magic to make things tougher, probably defensive magic - makes sense
Iron Sigil Tradition - Rune magic of some kind?

If someone told you "Gold Magic" involved making your spells more malleable, that makes sense, it's easy to remember, and fits into most campaigns, in fact it fits fantasy roleplay far more than a "conjuration school" (and no ever complained that this required you to put a specific "school" or university into your world, btw), but "Golden Wyvern Adept" hides that behind a meaningless third word that adds nothing, and confuses the point.

To me it feels like they wrote up a bunch of good (at least decent)fluff, and then let a 15 year old at it.


But maybe I'm alone in this.
 


frankthedm said:
3.5 First level NPC wizard had 900 gp in gear, more than enough to have a wand of magic missle or an orb spell which is practically 'at will'.

Yeah, but not a PC Wizard. And what do Players play? PCs, not NPCs...
 

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