CanadienneBacon
Explorer
Also, I see the words coming from your mouth but I do not understand them because there is no poll attached to this thread.
So a recent comment in a different threat had me thinking-
What's the line between a fluff and a feat? And, for that matter, is re-skinning perfectly acceptable, or is it some abomination out of the Hellraiser movie franchise?
Anyway, here's the scenario that prompted my question-
A cleric wants to elect to not wear armor and deal damage by touch with a charisma modifier (which, by the way, sounds awesome from a RP perspective). From a mechanical perspective, the touch does the same damage as a mace, and the "no armor" is the same armor as the cleric could normally wear as chainmail. The only "real" mechanical change is the charisma change.
So, I could see the argument that this is a re-skin, since the AC and damage don't change.
On the other hand, unarmored defense is a class ability of monks and barbarians, and unarmed attacks is a class ability of monks. So I would argue that this is more than just fluff.
Re-skins are there when the choice involving the thing doesn't matter too much. Like, what a magic missile looks like doesn't really matter. The differences between a dagger and a knife or a bastard sword and a longsword or a khopesh and a...short sword maybe(?) also generally don't matter. They don't affect anything in the game world.So a recent comment in a different threat had me thinking-
What's the line between a fluff and a feat? And, for that matter, is re-skinning perfectly acceptable, or is it some abomination out of the Hellraiser movie franchise?
The melee custom cantrip seems fine to me but the divine grace im a bit wary of letting it be an ability a simple re-fulff of armour is fine. To me it seems like your just trying to take a MaD character and make them SaD for power gamer reasons.
For example, one of the early replies talked about how the Cleric "wearing no armor (AC from chain)" or whatever, had to actually have the extra weight, the possibility that it could be sundered or eaten by a rust monster, etc. But in a campaign where weight is handwaved or completely ignored, whether or not the extra weight is present is meaningless. It becomes a fluff distinction and nothing more. Similarly, I have known of several people who would never use a rust monster in their games, because they consider it a textbook example of a particular kind of bad monster design driven by adversarial DMing (specifically, the "puzzle monster" that totally screws up a party that hasn't learned the secret solution, but is a total speedbump for one that has). So for a group that had both of those things--no "sundering" rules or monsters, and no attention paid to carry capacity/weight--then the difference WOULD be purely cosmetic, even on those axes. And thus the description change would be "fluff" and no more.
Why even reskin the armor? As an example of modifying a class, the 5e DMG specifically mentions modifying the cleric class by giving them an unarmored defense ability similar to the monk's in exchange for giving up proficiency in all cleric armors.So, I could see the argument that this is a re-skin, since the AC and damage don't change.
On the other hand, unarmored defense is a class ability of monks and barbarians, and unarmed attacks is a class ability of monks. So I would argue that this is more than just fluff.