Queer Venger
Dungeon Master is my Daddy
I meant what I wrote!What do you mean? If you buys something old as a pdf they cut out the parts they don't like? or is this a hypothetical?
I meant what I wrote!What do you mean? If you buys something old as a pdf they cut out the parts they don't like? or is this a hypothetical?
I stopped playing D&D in 2e, about 30 years ago. Nothing drastic, I just found other games I enjoyed and spent years doing that. Shadowrun, Everway, TFT, Heroes Unlimited and Mage were the largest part, but I tried a LOT of others over the next 25 years.With that out of the way: So you rediscovered D&D via 5E. My question is Did you then stay with 5E? Not necessarily exclusively, but just did 5E hold your interest? For how long?
If you left 5E, what did you leave it for? After how long? For what other game(s)?
Thanks.
This is what brought me back. I had moved to Cypher after quitting during 4e.Most of the players at one of my tables go back to AD&D but really got deep into D&D in the 2E era. They love 5E (2014) because it reminds them of "2E with better math," and they are sticking with it. They don't even seem interested in the 2024 version.
I do think there is a tension between those wanting crunch and those exhausted by it. If I design a game, this would be a major focus of mine.For more info, I quit D&D for PF1 when 4e arrived. I stopped gaming entirely after my son was born and we moved to a new region soon after.
I did not game at all for 4 years and when I returned, it was an online Cypher The Strange game.
5e brought me back to D&D because it felt more like 2e and they had dropped so much of the crunch that burned me out as a DM.
I am sticking with 5.0 because they started back down the crunch train and 2024 is not the type of revision I wanted to see.
Peoples' capacity or desire for crunch also changes over time, depending on things like life circumstances and simple aging. That can mean a game that was perfect for you for 10 years can suddenly be untenable.I do think there is a tension between those wanting crunch and those exhausted by it. If I design a game, this would be a major focus of mine.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.