D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

Which (6e) caster class should be the "simple" one?


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I think this is where we differ. I can see why you would consider my goal unattainable if you consider few decision points during character building and leveling up to be a requirement of simplicity, since what I’m describing would necessarily require many building and leveling decisions.
Few - or better yet, no - decision points during char-gen is a fairly hard-line requirement for simplicity IMO.

Decision points can, to some extent, arise at higher levels* as (in theory) by that point the player has become familiar enough with the character and-or the game as a whole to usefully make those decisions; and depending on the decisions made, maybe some avenues can lead to higher complexity from there.

* - at least 5th+, maybe even 10th+, unless character advancement is slowed down such that the first few levels don't fly by in a blur.
 

Few - or better yet, no - decision points during char-gen is a fairly hard-line requirement for simplicity IMO.

Decision points can, to some extent, arise at higher levels* as (in theory) by that point the player has become familiar enough with the character and-or the game as a whole to usefully make those decisions; and depending on the decisions made, maybe some avenues can lead to higher complexity from there.

* - at least 5th+, maybe even 10th+, unless character advancement is slowed down such that the first few levels don't fly by in a blur.

Few to none would be my requirement. A weapon style is fine a list of fears/spells/powers not so much.
 



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