Here an example: D&D General - [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?Can you give a brief example of what you mean by simple game (engine?) and a (simple but complexifiable?) caster class?
Here an example: D&D General - [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?Can you give a brief example of what you mean by simple game (engine?) and a (simple but complexifiable?) caster class?
Few - or better yet, no - decision points during char-gen is a fairly hard-line requirement for simplicity IMO.I think this is where we differ. I can see why you would consider my goal unattainable if you consider few decision points during character building and leveling up to be a requirement of simplicity, since what I’m describing would necessarily require many building and leveling decisions.
Few - or better yet, no - decision points during char-gen is a fairly hard-line requirement for simplicity IMO.
Decision points can, to some extent, arise at higher levels* as (in theory) by that point the player has become familiar enough with the character and-or the game as a whole to usefully make those decisions; and depending on the decisions made, maybe some avenues can lead to higher complexity from there.
* - at least 5th+, maybe even 10th+, unless character advancement is slowed down such that the first few levels don't fly by in a blur.
I love making no choices about my character. I don't even think picking a name should be a choice. /SFew - or better yet, no - decision points during char-gen is a fairly hard-line requirement for simplicity IMO.
I love making no choices about my character. I don't even think picking a name should be a choice. /S
If people want a game that simple, start selling Hero Quest again.No one's forcing you to pick the class on this scenario.
I wouldn't go there myself unless I was designing a new edition and the large majority wanted a simple game.
They have.If people want a game that simple, start selling Hero Quest again.
I agree with most of what you wrote, but please tone down the shots at "old folks". Not everyone who is older is hidebound in what they like or dislike. I've been playing since Moldvay Red Box Basic, am no where near dead and even if 6e is another ten years away it's still well well under average lifespan. Also, I played M:tG many years before WotC every bought TSR and acquired D&D, it's far from a "modern game".But today many of these old folk are dead (and until 6e releases even more of them will be) and most people playing 5e know modern games like magic the gathering or Mobas, so they have the ability do understand that different classes can be mechanically different even if they have the same progression.