I’ve never been fond of the idea of whole classes being designated simple. All classes should be designed to be simple at base and scale up in complexity with subclasses or other modular options to add onto them.
shrug. All classes shoudl be made the same way? Why? Are all players the same, or something?
I don't see why we should not have some classes be complicated right out of the gate, and some classes just really simple, and some as you describe above. That may not all fit in the same base core rulebook, but that never stopped us before.

