D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

Which (6e) caster class should be the "simple" one?


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Simple Caster, nothing but cantrips, number known equal to prof, swap one on level up.
at least 2×prof bonus.
or
start with 3, damage scales at every odd level, new cantrip at every odd level. Total of 12 at 19th level

even levels are for feats and class features that additionally buff cantrips:

1st level: removal of spell components for cantrips
2nd level: +casting mod to damage
6th level: Fast casting: casting mod per Long rest(LR) to cast Action cantrips as Bonus action, +1 use on Short rest(SR)
10th level: concentrate on 2 cantrips at a time
18th level: cast mod per LR, +1 usage on SR: max damage on cantrips
20th level: improved Fast casting: 2×casting mod per day(+cast mod per SR):
Either 2 cantrips as an Action or 1 cantrip as Bonus action
 

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Simple Caster, nothing but cantrips, number known equal to prof, swap one on level up.
I did faster than Sorceror cantrips.
Bonus damage dice at 2, 10, 13, and 17
2 cantrips a turn at level 5
3 cantrip a turn at 20
Reroll dices at 7 and 15
Cantrips crit on 19-20 on attacks or 1-2 on saves at 9


LevelProficienciesClass FeatureCantrips
1+2Spellcasting, Defensive Forte5
2+2Heightened Cantrip (1 die), Offensive Forte 5
3+2Arcanist Subclass5
4+2Ability Score Improvement6
5+3Dual Cantrip6
6+3Arcanist Subclass, 6
7+3Empowered Cantrip (1 die) 6
8+3Ability Score Improvement6
9+4Critical Cantrip7
10+4Heightened Cantrip (2 die)7
11 +4Offensive Forte7
12+4Ability Score Improvement7
13+5Heightened Cantrip (3 die)7
14+5Arcanist Subclass7
15+5Empowered Cantrip (2 die) 8
16+5Ability Score Improvement8
17+6Heightened Cantrip (3 die), Offensive Forte8
18+6Arcanist Subclass8
19+6Epic Boon8
20+6Triple Cantrip9

Simple pew pew and utility cantrips
 

Put me down for Warlock.
  • No multiple spell slots across multiple levels
  • Automatic upcasting
  • Small spell list
  • Small list of spells known
  • Spell slots recover after a short rest
 

  • d6 hit die
  • Class specific abilities rather than spells copied from other classes (at will or limited charge based)
  • Give it newbie friendly training wheels in the form of those abilities being con based
  • extra attack or similar linked to class level rather than making it an irresistible dip with something character level based.
  • Mostly blaster focused simple gish leanings
  • It should be designed to ensure finding treasure is exciting. No opt out from wanting to find treasure. Either normal armor or weapons being needed and expected by the class
 

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