D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

Which (6e) caster class should be the "simple" one?


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On top of this:

I would also say these options are too many and still not interesting.

All you do is just damage. Even martials got away from that in 5.24.


You dont need 3 different area attack and 2 single target attacks.


Having 1 area attack and 1 single target attack which do have different riders (not just damage) is enough. Maybe on higher levels a 3rd option.


Choosing between damage types just favours metagaming and makes it complicated with not much gain for beginners, but also beginners like it when their attacks do also knock an enemy prone or similar things.

Thank you. [Office.gif]

For everyone saying that the warlock is simple, they are forgetting it's the most complex class to build at level up. You have to decide if you are going gish or eb spam before you ever touch the class because that effects everything from your spells to invocations to patron. You have to plan ahead to figure out what abilities to take and understand the basic nature of combat and magic to make those choices. You can build a warlock that is a slap-dash mix of abilities you think are cool and then end up with a Warlock with armor of shadows, devil's sight, and fiendish vigor, along with toll the dead and blade ward as cantrips and not be leveraging either cantrip spam or pact weapons.
You dont have to do any of that. You can go entirely on vibes and the class works fine.
 

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