Nail
First Post
Scion! Hello There! We haven't argued about psionics for, what?....a month, at least!
Anyway, nice to see you here in the thread.
...and you responded:
Thanks for responding, BTW.
So:
#1) The only subjective term is "too many". If that term does work for you, let's try "about twice as many". How's that?
Psions can put all of their PP into higher (or highest) level powers. Spell-casters cannot. The difference is marked, and readily apparent IME....and, in reading the story boards, in many other campaigns. Put another way: Having 7+ 2nd level spells is not very useful to a Wiz 17. Psions have no such restriction. (BTW, your statement: "since the arcanes version tends to be too weak anyway it is completely irrelevant if the psions version is stronger." is hardly an arguement in the psion's favor.)
If this "Too many high-level powers" thing was my only concern, and was balanced by the preponderance of the other class abilities, I'd let it slide. But it's not.
#2)Your assertion is not born out in other games, both the games I'm involved in, and the games I've read about. Asserting that "people not playing the system properly" is ....unconvincing.
#3)Even with the default transparency, lots of things have to be changed. Your BBEG Wizard's spell-list, for one. He'd better have researched a "Dismiss Ectoplasm" spell if he knows what's good for him. This problem is huge.
#4)You've ducked the Energy Substitution arguement before. And missed the ability to manifest powers in amazing circumstances, like a grapple. Etc. This problem is also huge.
#5)Sounds like we should make a list of broken spells and powers. I'd make a fair bet the Powers list is more egregious. Regardless, it's the "counters" issue that I have the most concerns about (born out in real play, BTW, not some conjecture). The Ectoplasm power s are the chief example, although the move-action Dimensional Slide, and the un-errata'd Energy Missile is high on the list. <EDIT>: Yoowza! I forgot Astral Construct!
There. Point for point, and then some. Your serve!
(Where's this thread's starter? Didn't he want to discuss this issue with me?
)

Nail said:Here are my concerns, born out in play (using 3.5e):
(1)Psions can manifest too many high (or highest) level powers.
(2)In order to challenge the psion, you must have 2-4 combats per day (and one of those encounters had better include someone with a Dispel Magic/Psionics).
(3)Psionic powers, psionic monsters, and psionic items require fundamental changes to other campaign magic-users.
(4)Psions get many feats for free: Eschew Components, Silent Spell, Still Spell, Heighten Spell, Empower Spell, and Energy Substitution (all energy types).
(5)Many Psion powers are either out-of-balance or have no non-psionic effective counters.
...and you responded:
Scion said:(1) completely subjective and not useful in any fashion....(snip)....
(2) In order to make the system work for any class made so far this has to be done. Not doing so causes lots of other problems. The problem here is not the psion, it is with people not playing the system properly and creating a problem themselves.......(snip)....
(3) Completely false. Given that the default is transparency there is zero difference....(snip)....
(4) Again completely false, these things simply do not apply. Each system works under different base principles for what these represent.....(snip)....
(5) This is an odd statement given how many different spells are broken in the current system and yet people still use magic. There are many, many more troublesome spells than troublesome powers. ....(snip).....
Thanks for responding, BTW.

So:
#1) The only subjective term is "too many". If that term does work for you, let's try "about twice as many". How's that?
Psions can put all of their PP into higher (or highest) level powers. Spell-casters cannot. The difference is marked, and readily apparent IME....and, in reading the story boards, in many other campaigns. Put another way: Having 7+ 2nd level spells is not very useful to a Wiz 17. Psions have no such restriction. (BTW, your statement: "since the arcanes version tends to be too weak anyway it is completely irrelevant if the psions version is stronger." is hardly an arguement in the psion's favor.)
If this "Too many high-level powers" thing was my only concern, and was balanced by the preponderance of the other class abilities, I'd let it slide. But it's not.
#2)Your assertion is not born out in other games, both the games I'm involved in, and the games I've read about. Asserting that "people not playing the system properly" is ....unconvincing.

#3)Even with the default transparency, lots of things have to be changed. Your BBEG Wizard's spell-list, for one. He'd better have researched a "Dismiss Ectoplasm" spell if he knows what's good for him. This problem is huge.
#4)You've ducked the Energy Substitution arguement before. And missed the ability to manifest powers in amazing circumstances, like a grapple. Etc. This problem is also huge.
#5)Sounds like we should make a list of broken spells and powers. I'd make a fair bet the Powers list is more egregious. Regardless, it's the "counters" issue that I have the most concerns about (born out in real play, BTW, not some conjecture). The Ectoplasm power s are the chief example, although the move-action Dimensional Slide, and the un-errata'd Energy Missile is high on the list. <EDIT>: Yoowza! I forgot Astral Construct!
There. Point for point, and then some. Your serve!
(Where's this thread's starter? Didn't he want to discuss this issue with me?

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