Nail said:
Yoowza! I may have to bow out just 'cause Scion can type faster! Curse my skipping typing class during summer school, all those years ago!!
Normally I wouldnt even be here during the week, but I am waiting for my experiment to stop running to I can compile some more data..mmm.. wave of the future.. spread sheets.. soo tired... ;/
Nail said:
Clr 15
Domain: Summoning
where is this from? what does it do?
Feat: Augment Summoning
+4 str/+4 con, effectively a menu C choice always on for all summonings I guess so we can do this weird comparison of yours
Feat: Domain Spontaneity (Summoning)
where is this from? what does it do? I am guessing it makes all of your domain slots useable for any domain spells spontaneously, this really isnt helping the summon part of the build much at all, it helps keep the character more versitile in other areas rather than make summoning stronger
Feat: Divine Summoner (house rule, spend turn attempts to decrease casting time)
so, 1 turn attempt to go to full round, 2 to standard action, that sort of thing? since it is a houserule you can post the whole feat
PrC: Shining Summoner (house rule, some "flavor" powers, like all summoned creatures shine like Light spell, extra turning feat, etc)
Does it actually increase the power of summons at all? light is not an improvement, generally I would consider it the opposite. Extra turning isnt a direct improvement and since I dont know anything about the other feat I have no idea what it will help with
I added some stuff in above, can you answer the questions?
Overall it looks like you have spent 1 feat to increase the power of the summons and one more feat to give up other resources to do cast them faster (how much and how fast I have no idea).
You have spent 1 domain to make summons better but I dont know what it does to help them (my guess would be + caster level, making them last longer and be tougher to dispel all of the time)
There is also a prc which may or may not improve the summons at all. If it is anything like the summoner prc from a different book I have seen (relics and rituals maybe?) then it is possible it will have double duration for summons, some extra buffs, metamagic applied for free, or some other beanies.
It just isnt enough to go on to tell anything.
Plus, in the end, it could come down to trying to force something that your character is very weak in to begin with into something viable.
Given by what you have said I would have to say you have made it viable even with all of the detriments you have to put up with just by being a cleric summoner. Good job
Now, lets say that your summons are always worse than the constructs just for a baseline. Your character still has better party buffs, better healing, better undead turning ability, more spells to cast per day, the whole cleric spell list, better armor profs, better hd, better BAB, and likely a few other things as well.
All in all, your character has a lot of betters tossed in, which should make him a little worse in other areas. You put in your licks and made your guy viable for what he wanted to do. But the guy who is far behind in all of those areas has put in his licks and is better at it overall (although, given that you might be able to make your guys as a standard action and buff them up, and who knows what else all at the same time I would find the initial assumption of the ac always being better hard to swallow) seems as it should be.
Even given any power differences I would have to say that standard action summon monster beats 1 round action Ac out of the water, down the beach and all the way to the city.