Reformatted again.
* Alignment is CG - which is not an option for Druids. Or am I missing something?
* Attack bonuses seemed +1 too high.
* Couldn't find the Improved Flight Feat either.
* Wildshape and Swan form added. Never done this before so just in case. Took the Cheetah for the 500 ft charge! If its out of place, I'll go with a Mountain Lion (Leopard) or Snake (for sneaking).
* Coverted Skills to v3.0 and recalculated. Added the Wild Empathy bonus to Animal Empathy, took v3.5 Survival as v3.0 Wilderness Lore for skills.
* Does enchanting her staff (Shillelagh) violate the Vow of Pverty?
OK. I think thats it. Now I'm off for a quiet constitutional.
the head of the dog
***
Sylinda
Female Human Druid 5, Swanmay 7
Alignment: Chaotic Good
Height: 5'3"
Weight: 115 lb.
Hair: Dark
Eyes: Green Flecked with gold
Age:
Str: 12 (+1) [4 points]
Dex: 12 (+1) [4 points]
Con: 14 (+2) [6 points]
Int: 16 (+3) [6 points, +2 ascetic]
Wis: 18 (+4) [4 points, +2 level, +4 ascetic]
Cha: 16 (+3) [8 points, +1 level]
Class and Racial Abilties:
Druid
Animal Companion
Woodland Stride
Trackless step
Resist Nature's lure
Wild Shape (1/day)
Cheetah Medium Animal; HD 12d8+24; hp 98; Init +4; Spd 50 ft.; AC 30 (+4 Dex, +6 natural, +8 ascetic, +2 deflection), touch 16, flat-footed 24; BAB +8/+3 (+12 Grapple); Attk +12/+7 melee (1d6+3, bite); SA Trip (+3); SQ Lowlight Vision, Scent, Sprint; AL CG; SV Fort +12, Ref +8, Will +11; Str 16, Dex 19, Con 15, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness and Weapon Finess.
Wild Empathy
Swanmay
Speak with Animals, Speak with plants (CL 7, at will)
Charm Monster (DC 18, 2/day)
Charm Person (DC 15, 3/day)
Shifting (swan form only, 4/day)
Swan:Small Animal; HD 12d8+24; hp 98; Init +2; Spd 10 ft. fly 60 ft. (average); AC 29 (+1 size, +2 Dex, +6 natural, +8 ascetic, +2 deflection), touch 15, flat-footed 25; BAB +8/+3 (+7 Grapple) Attk +13/+8 melee (1d3-1, 2 slams) and +13/+8 melee (1d2-1, bite); SQ DR 5/cold iron, DR 5/magic; AL CG; SV Fort +3, Ref +5, Will +5; Str 8, Dex 15, Con 10, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness.
Favored Enemy (Undead +1 Dam, Bluff, Listen, Sense Motive, Spot & Wilderness Lore)
Wild Empathy (+2)
Low-light vision
Spell Resistence (19)
Ascetic
AC bonuses: +8 armor, +1 natural armor, +2 deflection
Endure Elements: -50 degrees to 140 degree w/o ill effects
Exalted Strike: +2/good
Sustenence: has no need for food or drink
Greater Sustenence: does not need to breathe
Resistance: +1 to all saves
Mind Shielding (Imm. to detect thoughts, discern lies, and alignment detection)
DR 5/magic
Hit Dice: 5d8 + 7d8 +24
HP: 98
AC: 22 (+1 Dex, +8 armour [ascetic], +1 natural, +2 deflection)
Init: +1 (+1 Dex)
Speed: 30ft
Armor Check Penalty: --
Saves:
Fortitude +12 (+16 vs disease & death effects) [+9 base, +2 Con, +1 ascetic]
Reflex +5 [+3 base, +1 Dex, +1 ascetic]
Will +11 [+6 base, +4 Wis, +1 ascetic]
BAB: +8/+3
Melee: +12/+7 (1d6+3/1d6+3, x2, quarterstaff)
Melee: +12/+7 (1d4+3, 19-20x2, daggar)
Ranged: +9/+4 (1d4+3, 19-20x2, 10 ft., daggar)
Skills: [Druid 64 + Swanmay 56]
Animal Empathy +15 [9 ranks, +4 Cha, +2 Swanmay]
Concentration +9 [7 ranks, +2 Con]
Craft (weaving) +5 [2 ranks, +3 Int]
Diplomacy +7 [2 ranks, +3 Cha, +2 perfection [sacred vow]]
Handle Animal +10 [5 ranks, +3 Cha, +2 Animal Empathy Syn]
Heal +13 [7 ranks, +4 Wis, +2 Herbalist Syn]
Hide +10 [9 ranks, +1 Dex]
Intuite Direction +9 [5 ranks, +4 Wis]
Knowledge (geography) +9 [6 ranks, +3 Int]
Knowledge (nature) +13 [10 ranks, +3 Int]
Listen +13 (+14 vs undead) [9 ranks, +4 Wis]
Profession (herbalist) +11 [7 ranks, +4 Wis]
Ride +4 [3 ranks, +1 Dex]
Scry +11 [8 ranks, +3 Int]
Search +6 [3 ranks, +3 int]
Spellcraft +8 [5 ranks, +3 Int]
Spot +13 (+14 vs undead) [9 ranks, +4 Wis]
Swim +6 [5 ranks, +1 Str]
Wilderness Lore +15 (+16 vs undead) [9 ranks, +4 Wis, +2 Intuit Direction Syn]
Feats:
Sacred Vow
Vow of Poverty
Scent (Ex)*
Natural Spell
Leadership*
Improved Flight
Bonus Exalted Feats
Exalted Companion
Vow of Purity
Nemesis (Favored Enemy - Undead)
Nimbus of Light
Holy Radience
Intuitive Attack
Languages:
Common, Druidic, Sylvan, Elven, Celestial
Spells per day:
Level 0 (6): Create Water, Detect Magic, Detect Poison, Guidance, Mend, Purify Food and Drink.
Level 1 (5+1): CLW, Hide From Animals, Entangle, Pass w/out Trace, Shillelagh, Shillelagh.
Level 2 (4+1): Bulls Strength, Cats Grace, CSW, CSW, Flame Blade.
Level 3 (4+1): Lightning Storm, Greater Magical Fang, Remove Disease, Neutralise Poison.
Level 4 (3+1): CSW, Dispel magic, Flame Strike, Scry.
Level 5 (2+1): Deathward, CCW.
Level 6 (1): Mass Bulls Strength.
Equipment:
Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water
Appearance:
as was
Personality:
as was
Background:
as was