For the Greater Good - Full

Well, I can e-mail the stuff to you, but I shall have to do it either Saturday or Sunday, as I don't have that book here with my right now and it would take too long to get it. So be looking for an e-mail within the next two days. :)
 

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Isida Kep'Tukari said:
Well, I can e-mail the stuff to you, but I shall have to do it either Saturday or Sunday.

Isida, if your still around and would like me to do this I'll add it to my list of things to do. :)

Obviously the Swanmay PrC and the exalted feats his character has but is there anything else?

Doghead, great pick up on Midnight, it's a hell of a campaign setting. :)
 

Bro if you would do that, that would be really great, thanks. :)

I think just the PrC and feats, because I don't think she has anything else that needs explaining... right?
 

Isida Kep'Tukari said:
Bro if you would do that, that would be really great, thanks. :)

Great, cause I already started. :D

Isida Kep'Tukari said:
I think just the PrC and feats, because I don't think she has anything else that needs explaining... right?
That's all I can think of. :) If he needs more I'll be here all week. ;)
 


doghead said:
Thanks Brother Shatterstone. I'll keep an eye on my mail box.

Done, sorry for the delay I missed the bonus exulted feats the first time through... That and it seemed like evertyhing was in close to the blinding. :)

Anyhow I have not a clue what book Improved Flight is from. :\

And your welcome. :)
 

Got it. It all looks good. Thanks Brother Shatterstone.

I've been at the computer all morning - its time to do the washing then get out into the sun for a bit - so I'll finish updating the character sheet this afternoon.

the head of the dog aka dog | god
 

Reformatted again.

* Alignment is CG - which is not an option for Druids. Or am I missing something?
* Attack bonuses seemed +1 too high.
* Couldn't find the Improved Flight Feat either.
* Wildshape and Swan form added. Never done this before so just in case. Took the Cheetah for the 500 ft charge! If its out of place, I'll go with a Mountain Lion (Leopard) or Snake (for sneaking).
* Coverted Skills to v3.0 and recalculated. Added the Wild Empathy bonus to Animal Empathy, took v3.5 Survival as v3.0 Wilderness Lore for skills.
* Does enchanting her staff (Shillelagh) violate the Vow of Pverty?

OK. I think thats it. Now I'm off for a quiet constitutional.

the head of the dog

***​

Sylinda
Female Human Druid 5, Swanmay 7

Alignment: Chaotic Good
Height: 5'3"
Weight: 115 lb.
Hair: Dark
Eyes: Green Flecked with gold
Age:

Str: 12 (+1) [4 points]
Dex: 12 (+1) [4 points]
Con: 14 (+2) [6 points]
Int: 16 (+3) [6 points, +2 ascetic]
Wis: 18 (+4) [4 points, +2 level, +4 ascetic]
Cha: 16 (+3) [8 points, +1 level]

Class and Racial Abilties:
Druid
Animal Companion
Woodland Stride
Trackless step
Resist Nature's lure
Wild Shape (1/day)
Cheetah Medium Animal; HD 12d8+24; hp 98; Init +4; Spd 50 ft.; AC 30 (+4 Dex, +6 natural, +8 ascetic, +2 deflection), touch 16, flat-footed 24; BAB +8/+3 (+12 Grapple); Attk +12/+7 melee (1d6+3, bite); SA Trip (+3); SQ Lowlight Vision, Scent, Sprint; AL CG; SV Fort +12, Ref +8, Will +11; Str 16, Dex 19, Con 15, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness and Weapon Finess.
Wild Empathy

Swanmay
Speak with Animals, Speak with plants (CL 7, at will)
Charm Monster (DC 18, 2/day)
Charm Person (DC 15, 3/day)
Shifting (swan form only, 4/day)
Swan:Small Animal; HD 12d8+24; hp 98; Init +2; Spd 10 ft. fly 60 ft. (average); AC 29 (+1 size, +2 Dex, +6 natural, +8 ascetic, +2 deflection), touch 15, flat-footed 25; BAB +8/+3 (+7 Grapple) Attk +13/+8 melee (1d3-1, 2 slams) and +13/+8 melee (1d2-1, bite); SQ DR 5/cold iron, DR 5/magic; AL CG; SV Fort +3, Ref +5, Will +5; Str 8, Dex 15, Con 10, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness.
Favored Enemy (Undead +1 Dam, Bluff, Listen, Sense Motive, Spot & Wilderness Lore)
Wild Empathy (+2)
Low-light vision
Spell Resistence (19)

Ascetic
AC bonuses: +8 armor, +1 natural armor, +2 deflection
Endure Elements: -50 degrees to 140 degree w/o ill effects
Exalted Strike: +2/good
Sustenence: has no need for food or drink
Greater Sustenence: does not need to breathe
Resistance: +1 to all saves
Mind Shielding (Imm. to detect thoughts, discern lies, and alignment detection)
DR 5/magic

Hit Dice: 5d8 + 7d8 +24
HP: 98
AC: 22 (+1 Dex, +8 armour [ascetic], +1 natural, +2 deflection)
Init: +1 (+1 Dex)
Speed: 30ft
Armor Check Penalty: --

Saves:
Fortitude +12 (+16 vs disease & death effects) [+9 base, +2 Con, +1 ascetic]
Reflex +5 [+3 base, +1 Dex, +1 ascetic]
Will +11 [+6 base, +4 Wis, +1 ascetic]

BAB: +8/+3
Melee: +12/+7 (1d6+3/1d6+3, x2, quarterstaff)
Melee: +12/+7 (1d4+3, 19-20x2, daggar)
Ranged: +9/+4 (1d4+3, 19-20x2, 10 ft., daggar)

Skills: [Druid 64 + Swanmay 56]
Animal Empathy +15 [9 ranks, +4 Cha, +2 Swanmay]
Concentration +9 [7 ranks, +2 Con]
Craft (weaving) +5 [2 ranks, +3 Int]
Diplomacy +7 [2 ranks, +3 Cha, +2 perfection [sacred vow]]
Handle Animal +10 [5 ranks, +3 Cha, +2 Animal Empathy Syn]
Heal +13 [7 ranks, +4 Wis, +2 Herbalist Syn]
Hide +10 [9 ranks, +1 Dex]
Intuite Direction +9 [5 ranks, +4 Wis]
Knowledge (geography) +9 [6 ranks, +3 Int]
Knowledge (nature) +13 [10 ranks, +3 Int]
Listen +13 (+14 vs undead) [9 ranks, +4 Wis]
Profession (herbalist) +11 [7 ranks, +4 Wis]
Ride +4 [3 ranks, +1 Dex]
Scry +11 [8 ranks, +3 Int]
Search +6 [3 ranks, +3 int]
Spellcraft +8 [5 ranks, +3 Int]
Spot +13 (+14 vs undead) [9 ranks, +4 Wis]
Swim +6 [5 ranks, +1 Str]
Wilderness Lore +15 (+16 vs undead) [9 ranks, +4 Wis, +2 Intuit Direction Syn]

Feats:
Sacred Vow
Vow of Poverty
Scent (Ex)*
Natural Spell
Leadership*
Improved Flight
Bonus Exalted Feats
Exalted Companion
Vow of Purity
Nemesis (Favored Enemy - Undead)
Nimbus of Light
Holy Radience
Intuitive Attack

Languages:
Common, Druidic, Sylvan, Elven, Celestial

Spells per day:
Level 0 (6): Create Water, Detect Magic, Detect Poison, Guidance, Mend, Purify Food and Drink.
Level 1 (5+1): CLW, Hide From Animals, Entangle, Pass w/out Trace, Shillelagh, Shillelagh.
Level 2 (4+1): Bulls Strength, Cats Grace, CSW, CSW, Flame Blade.
Level 3 (4+1): Lightning Storm, Greater Magical Fang, Remove Disease, Neutralise Poison.
Level 4 (3+1): CSW, Dispel magic, Flame Strike, Scry.
Level 5 (2+1): Deathward, CCW.
Level 6 (1): Mass Bulls Strength.

Equipment:
Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water

Appearance:
as was

Personality:
as was

Background:
as was
 


Thanks Lichtenhart. I think that plugs the last hole.

BTW, I've gone and done it. You know, post in the ic thread. Hope that thats ok. I'm usually way to cautious :D

the head of the dog
 

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