For the gun people, a crazy player question ...

From an in-world perspective, I'm sure that at least some of these things are illegal, or at least against regulations to carry. I'd have him sued.

And really, Heap, you ought to just kill his character. I think, deep on a subconscious level, you know this. He's charging into combat, and for heroes in an X-files-type game to charge into combat is a sign that they're ready to play a new character. Don't go out for blood with an uber-villain. Just don't pull your punches. The guys in the black helicopters should have automatic weapons at the very least. And if he sees their faces, they shouldn't just LEAVE once he's dropped to negative hit points. If he's seen their faces, that's a call for a coup de grace. Or, at the very least, capture and torture until the other PCs can come up with the information that the men in the black helicopters want and arrange for a trade...

Heck, that makes psycho gun-boy a plot hook, not just a pain. :)
 

log in or register to remove this ad

Trial of your peers...

I played in a campaign that was departing from what the DM wanted. He fixed it by calling a Trail of Heros. The characters had to explain their actyions to the gods. Granted, your running a real world campaign, but maybe he still would have someone to answer to. Maybe you could run an adventure just on that! He gets stuffed into a black bag and kidnapped. While the others try to find him, he sits in front of a tribunal hoping he gets out alive.
 
Last edited:

heapswife said:
(This is Heap, on the wife's account. Don't want to mess with her login settings.)

Anyway, for Kaleon ... I think you're missing the train of thought, here. It isn't a shotgun with three barrels. While I'd think that slightly odd (and uncalled for in the game we're running), that's not what's being discussed. It isn't a "gun" at all. It's a stick. Like a broom handle or a length of rebar or pipe. With shotgun shells at one end. And you swing it, like a baseball bat. Or you jab it, like a spear. I'm not sure, I never quite got that part of it.

At any rate, it isn't a firearm at all. It's a melee weapon. You swing the stick, hit the guy with the business end of the shotgun shells, they go 'boom'.

All in all, you're right. WHATEVER it is, it is very cinematic. Unfortunately, this isn't "MacGuyver Swarzenegger, First Blood Part III" or any actiony-movie like that. If you were watching this game on TV it would be X-Files.

When's the last time Mulder hit The Smoking Man in the face with a bunch of shotgun shells on a stick?

The bigger issue is the disconnect between the style of the game being RUN and the style of the game being PLAYED (at least on his end). If we were RUNNING a high-octane muscle-thriller action game, then SURE ... grab some Craft (Mechanical) and Demolitions and let's build us a thermonuclear device that looks and acts like a 1974 El Camino and drive it into the penthouse parking unit of The Evil Doctor Burnswhenipee.

As for psych evals. *shrug* At this point it's wait and see. We're starting a new semester soon. We're going to have multiple games to choose from. I think this guy was a little burnt out on the Skills 'n Research style games as the OTHER DM was running a Forgotten Realms game that was about 80% hanging out in dusty libraries researching ancient magical superweapons we found, trying desperately to find the ON button.

Hopefully SOMEBODY will be running a Hack'n'Slash game for him to get his aggression out on. I very well may be running a d20 Future/Star*Drive military game ... against the Externals.

Should be enough death and destruction in that for anybody. Thinking "Space: Above and Beyond", here.

--fje

AHHHH, I knew i was missing something and I went back and realized that somehow I missed an entire page of posts. I get it now and see your prob and agree with most of whate veryone has said on both accounts. A stick with shotgun shells? I'm sorry, but that's a bit ludicrous to me as seeing how hard it is to actually "accidently" set off a shotgun shell with out some nails or something. Just seems like it would work maybe every tenth time or so *maybe*. Ignore my previous post, lol, I really was off track.
 

Kaleon Moonshae said:
AHHHH, I knew i was missing something and I went back and realized that somehow I missed an entire page of posts. I get it now and see your prob and agree with most of whate veryone has said on both accounts. A stick with shotgun shells? I'm sorry, but that's a bit ludicrous to me as seeing how hard it is to actually "accidently" set off a shotgun shell with out some nails or something. Just seems like it would work maybe every tenth time or so *maybe*. Ignore my previous post, lol, I really was off track.


LOL not just shotgun shells ... it seems there are barrels of the shotgun strapped to it like a large 3 tined pickaxe ... what is he thinking lol :confused:
 
Last edited:

Humoring the guy for the moment:

Note that "a shotgun shell inside a cut-off barrel at the end of a stick" will not and should not do as much damage as a shotgun.

A weapon's barrel is required to accelerate the projectile. This is why weapons which are meant to maximize power and accuracy generally have longer barrels--it maximizes the amount of accelerating force which is applied to the projectile. The instant a projectile leaves the barrel, the gases from the burning propellant can no longer accelerate it--they're simply venting into the air instead.

If a shotgun shell (or any other cartridge) is exploded outside a weapon, the bullets don't really go anywhere--they aren't accelerated significantly by the explosion. Now, that doesn't mean it's safe to hold in your hand--you still have a miniature grenade--but it's not going to do nearly as much actual damage as it would if used in the proper fashion.

So, when your nutball straps three "shotgun barrels" to the end of the stick, we're assuming that they're extremely short--probably barely long enough to hold the shotgun shells, plus an extra inch or so. That means that a shotgun shell fired from this device will deliver less energy than a shotgun shell delivered from an actual firearm. So it's not really a question of "one shotgun does 2d10 (or whatever), so if I strap three shotgun shells on a stick it should do 6d10!"

More problems. The guy presumably has to have some sort of firing-pin mechanism on each barrel. This could be a primitive "slapper" sort of thing, like a zip-gun; or he could concievably try to use the actual shotgun trigger mechanisms. This would reaquire a hell of a jury-rigged trigger system, though, and would make the weapon even more heavy. The "best" route would probably be to have the shotgun shells sitting in barrels that are "floating" on another tube, such that when the barrels are swung into a target they're driven backward--driving the backs of the shotgun shells onto a fixed spike or needle.

Unfortunately, this is still an incredibly unreliable and shoddy firing mechansim. The potential for having some (or all) of the shells fail to fire is pretty high. Moreover, you have the problem of (a) getting all three shells to fire at once, and (b) making sure they fire at the right time, or don't fire accidentally. With the backwards-plunger system described above, you could blow off your foot just by dropping the thing, or falling, or accidentally smacking the thing into a wall or floor. Also, while it's possible to fire two shells simultaneously with a precision, well-manufactured double-barrel shotgun, doing so with a jury-rigged piece of :):):):) is a more dubious concept. And if one shell were to go off earlier than the others, it would at the very least reduce the damage of the weapon (because the head of the weapon, once one shell goes off, is going to be flying away from the target at high velocity), and, at the worst, could cause the head to rotate or twist, causing the subsequent shells to go off at a suboptimal angle (and one which could injure the user).

So...uh...this thing would require a high degree of skill and luck to manufacture such that it didn't completely explode or fail on use. It would require a high degree of care and luck to carry and weild without injuring onesself, even outside of combat. And it would require an extraordinary degree of luck to use it successfully in combat.

That being said, the guy is obviously a pain, which I realize is a problem since he's so close to the rest of your group. You can try to dissuade him by passive-aggressive punishment--never letting him get into combat and boring him to tears, or constantly killing his characters because of the idiot things they do--but that's really just an attempt to drive him off instead of having to kick him out, isn't it?

It seems like your only real options--as far as this particular campaign is concerned--are to keep stringing him along while "punishing" him, in hopes that he quits, or kicking him out outright. Neither of which would be very easy on the rest of the party, I'm sure. I don't envy you.
 
Last edited:

Storyteller01 said:
I played in a campaign that was departing from what the DM wanted. He fixed it by calling a Trail of Heros. The characters had to explain their actyions to the gods. Granted, your running a real world campaign, but maybe he still would have someone to answer to. Maybe you could run an adventure just on that! He gets stuffed into a black bag and kidnapped. While the others try to find him, he sits in front of a tribunal hoping he gets out alive.


we played a campaighn like the one you mentioned.. however the Trail of Heroes ...was just a trail of dead bodies ..the bodies of the PC's .. as the game went on more and more firepower was needed and those that gave in to the urge for a Bigger bang .. well the yended up being nothing more than cobblestones on the road of life.. whereas I and one other character preferred the use of more quiet and subtle but effective means..

:]
 

Sorry, meant 'Trial of Heros'. They sat in front of a dark shadow (feeling of oppressive dread) concealing three individuals and hints other others seated further in the background. The DM (through the judges) brought up the various characters actions (the paladin torturing some guy for info, the city guard that endangered the city in order to save it, the repentant assassin who just can't seem to kick old habits, etc). They had to explain themselves or face punishment. Most received some punishment.

Side note: Some characters can turn this into a story all by itself. The repentant assassin realized he couldn't repent and committed seppuku (sorry if I butchered the spelling). The player didn't do it for any kind of gain, he just felt that this was the action the character would have taken.
 

Storyteller01 said:
Sorry, meant 'Trial of Heros'. They sat in front of a dark shadow


LOL I read trial.. and the one we went through was aptly named Trail.. I had to re-read what you posted and thought your GM and mine had the saem twisted psyche LOL>.. it's all good :D
 

what scares me is you allow him to touch a weapon after the first real try.
I know some gun nuts. They would laugh at him and tell what weapon to use.
Talk to him. After talking with him.Let him have a bang stick which does shotgun damage. let the group pay for his mistake. Yeah we could nap casper the ghost if the cops didn't have dwi checkpt and notice his bang stick in the rear window. Now we all doing 5 to 10 in the federal pen.
 

SIDE NOTE: Can you imagine sneak attacks with this thing??

(Read 'Without Remorse'. The protagonist did just that. Obliterated the targets diaphram. All the upper organs fell through to the lower ones. The close range and lack of an extended barrel kept the shot from blowing a hole out the other side. That was just with ONE shell, though).


Maybe the both of you can compromise. Let him be the assassin double agent hired by another company. Have him do some 'wetwork' that requires some imagination. Detroit mobs like to throw shotgun shells (using a hanger) into a car muffler to send a message. The IRA use water, some explosive, and a styrofoam cup to kill just one target in a carload of people. Let him have his fun while enforcing the need to be subtle.

Also, since he has 'connections' the other players don't have it can let him feel special (boost his ego to get some co-operation). Might be more open to suggestion if he feels he's getting special attention.


Sorry about the two posts for the same message (see the next page). My computer's acting wierd.
 
Last edited:

Remove ads

Top