D&D (2024) Force damage in one dnd

Force relates to the reallife Grand Unified Theory.

Force damage is: gravity or nuclear forces (namely disintegration).

I consider Radiant and Lightning to handle the electromagnetic force.

In practice, D&D Force damage is moreorless identical with telekinesis and telekinetic damage.


Note, a Force construct is a virtually solid object (also called a construct made out of "magical energy"), and as a solid object can deal Weapon damage (Pierce, Slash, and Bludgeon).

Force as a substance that can form shapes and appearances is the same thing as the element of Ether, of the Ethereal Plane.
 

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All matter (solid Earth, liquid Water, gaseous Air, and plasmic Fire) is ultimately made out of Force (Ether).

Gravity is a naturally occurring presence of Ether within the Material Plane.

Extreme gravity that causes spaghettification deals Force damage.
 

Force in earlier editions was a neutral damage type that was strong against ghosts and other spirits that even magic weapons had a chance of missing. It kinda lost that going into 5th ed.
 


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Force damage...
 




It's a terrible move. It's poorly considered and unnecessary. I refuse to believe that this solves a problem a two-sentence sidebar couldn't. Surely magic vs. non-magic bludgeoning, piercing, and slashing damage isn't that complicated of a topic for us to understand.
 


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