Li Shenron
Legend
I do like the new tactical options from sliding enemies, and I do like the fact that movement becomes more important. That certainly meets my taste.
In case of abilities when you slide an enemy I do not actually have particular problems explaining it in game terms: I see them like in those western spaghetti movies (ever seen a Bud Spencer & Terence Hill flick?
) where two guys punch/slap the foe in turn and bounce him back and forth.
What I am concerned with is (a) consistency and (b) easy chance of abuse.
Example of (a) is being able to slide anything even if much bigger than you.
Concern of (b) is about pits, lava and similar deadly obstacles. At first sight it looks like the sliding powers will make these kind of hazards more interesting in the game, since they become a real threat and not just tapestry. However I wonder... as soon as players figure out that a sliding power is an insta-kill in presence of a pit deep enough, would a DM ever feature a deadly pit anymore in his adventures?
In case of abilities when you slide an enemy I do not actually have particular problems explaining it in game terms: I see them like in those western spaghetti movies (ever seen a Bud Spencer & Terence Hill flick?

What I am concerned with is (a) consistency and (b) easy chance of abuse.
Example of (a) is being able to slide anything even if much bigger than you.
Concern of (b) is about pits, lava and similar deadly obstacles. At first sight it looks like the sliding powers will make these kind of hazards more interesting in the game, since they become a real threat and not just tapestry. However I wonder... as soon as players figure out that a sliding power is an insta-kill in presence of a pit deep enough, would a DM ever feature a deadly pit anymore in his adventures?