Yeah, forced shifting lends a more environmentally and positionally tactical level to the gameplay. It's a form of defense that we didn't see used much in 3rd ed, since bull rushing was predominantly the realm of the super-strong and the ginormous.
It also has the happy side effect of being fairly "cinematic"-ally cool when worked creatively into powers, which is a direction I'm feeling in the new edition's initial glimpses.
I welcome my new shifting overlords, and welcome my upcoming opportunities to forcefully shift my enemies off of cliffs, into pools of burning acid, onto traps, etc. Or just "away from me"... =)
It also has the happy side effect of being fairly "cinematic"-ally cool when worked creatively into powers, which is a direction I'm feeling in the new edition's initial glimpses.
I welcome my new shifting overlords, and welcome my upcoming opportunities to forcefully shift my enemies off of cliffs, into pools of burning acid, onto traps, etc. Or just "away from me"... =)